Skip site navigation (1)Skip section navigation (2)
Date:      Sun, 18 Feb 2018 08:19:33 +0000 (UTC)
From:      "Tobias C. Berner" <tcberner@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r462204 - head/math/qwtplot3d-qt4/files
Message-ID:  <201802180819.w1I8JX51096748@repo.freebsd.org>

next in thread | raw e-mail | index | archive | help
Author: tcberner
Date: Sun Feb 18 08:19:33 2018
New Revision: 462204
URL: https://svnweb.freebsd.org/changeset/ports/462204

Log:
  math/qwtplot3d-qt4, fix build with clang6.

Added:
  head/math/qwtplot3d-qt4/files/patch-src_qwt3d__lighting.cpp   (contents, props changed)

Added: head/math/qwtplot3d-qt4/files/patch-src_qwt3d__lighting.cpp
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/math/qwtplot3d-qt4/files/patch-src_qwt3d__lighting.cpp	Sun Feb 18 08:19:33 2018	(r462204)
@@ -0,0 +1,18 @@
+src/qwt3d_lighting.cpp:178:27: error: non-constant-expression cannot be narrowed from type 'double' to 
+'GLfloat' (aka 'float') in initializer list [-Wc++11-narrowing]
+  GLfloat lightPos[4] = { lights_[light].shift.x, lights_[light].shift.y, lights_[light].shift.z, 1.0};
+                          ^~~~~~~~~~~~~~~~~~~~~~
+src/qwt3d_lighting.cpp:178:27: note: insert an explicit cast to silence this issue
+
+
+--- src/qwt3d_lighting.cpp.orig	2018-02-17 23:11:11 UTC
++++ src/qwt3d_lighting.cpp
+@@ -175,7 +175,7 @@ void Plot3D::applyLight(unsigned light)
+   glRotatef( lights_[light].rot.x-90, 1.0, 0.0, 0.0 ); 
+   glRotatef( lights_[light].rot.y   , 0.0, 1.0, 0.0 ); 
+   glRotatef( lights_[light].rot.z   , 0.0, 0.0, 1.0 );
+-  GLfloat lightPos[4] = { lights_[light].shift.x, lights_[light].shift.y, lights_[light].shift.z, 1.0};
++  GLfloat lightPos[4] = { static_cast<GLfloat>(lights_[light].shift.x), static_cast<GLfloat>(lights_[light].shift.y), static_cast<GLfloat>(lights_[light].shift.z), 1.0};
+   GLenum le = lightEnum(light);
+   glLightfv(le, GL_POSITION, lightPos);  
+ }



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?201802180819.w1I8JX51096748>