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Date:      Tue, 26 Mar 2002 09:13:28 +1030
From:      Greg 'groggy' Lehey <grog@FreeBSD.org>
To:        Matthew Dillon <dillon@apollo.backplane.com>
Cc:        David Greenman <dg@root.com>, John Baldwin <jhb@FreeBSD.ORG>, cvs-all@FreeBSD.ORG, cvs-committers@FreeBSD.ORG
Subject:   Core's position on SMPng (was: cvs commit: src/sys/kern kern_prot.c)
Message-ID:  <20020326091328.Q24225@wantadilla.lemis.com>
In-Reply-To: <20020325141919.J83340@nexus.root.com>
References:  <XFMail.20020325143151.jhb@FreeBSD.org> <200203252126.g2PLQX482425@apollo.backplane.com> <20020325141919.J83340@nexus.root.com>

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On Monday, 25 March 2002 at 14:19:20 -0800, David Greenman wrote:
>>    Though it may not feel that way to you I do consider this a team project.
>>    It's just that your idea of teamwork is very different from mine.
>
>    If there is anything that I've gotten out of your long message (and
> the countless other emails from you in the past), it would be that you
> have absolutely no clue what being a team player means and that the word
> "collaboration" isn't in your vocabulary.
>    Core obviously thinks that SMPng is too difficult and too young to
> have various developers going in incompatible directions and that is why
> we chose a tech lead. It could have been either John or you (and in fact
> I even suggested that we should consider you as a candidate), but not
> *both* of you. SMPng simply isn't far enough along yet to allow developers
> free reign over SMPng development. That's our opinion. It's not going
> to change. Deal with it.
>    I often don't like what phk says and I often disagree with him, but in
> this case I do agree: We're spending way too much time arguing over this
> trivial stuff and either you need to become more willing to accept the
> SMPng lead tech's opinions or you need to find something else to spend
> your time on. It's time for the rest of the group can get some work done.

I've stated before that core was by no means unanimous about the
"solution" to the problems we've been having.  I've been much more in
favour of seeing your viewpoint.  It'll all be in the February core
report, which is due to come out Real Soon Now.  But I'd like to make
it clear that I am 100% in agreement with phk and dg on this present
issue.

Quite honestly, despite your undoubted technical wizardry, I think
that if you can't come to terms with the other team players, you
should find something to do which doesn't require interfacing with
them.  I'd prefer that you did find a way of working in a team
structure where you're not the boss, though.

Greg
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