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Date:      Sun, 28 Nov 2010 15:17:54 +0100
From:      Pieter de Goeje <pieter@degoeje.nl>
To:        Ivan Voras <ivoras@freebsd.org>
Cc:        freebsd-java@freebsd.org
Subject:   Re: Minecraft?
Message-ID:  <201011281517.54987.pieter@degoeje.nl>
In-Reply-To: <AANLkTikO6LCvMPjiZLRrN0uo%2BP4n5PZ5n-m283S8Yyw6@mail.gmail.com>
References:  <icrsec$pn5$1@dough.gmane.org> <201011280413.10099.pieter@degoeje.nl> <AANLkTikO6LCvMPjiZLRrN0uo%2BP4n5PZ5n-m283S8Yyw6@mail.gmail.com>

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On Sunday 28 November 2010 14:24:36 Ivan Voras wrote:
> On 28 November 2010 04:13, Pieter de Goeje <pieter@degoeje.nl> wrote:
> > On Saturday 27 November 2010 22:15:55 Ivan Voras wrote:
> >> Is there anyone playing Minecraft on FreeBSD? Or any OpenGL Java apps?
> >
> > Yes, I play minecraft on FreeBSD.
> >
> > Minecraft seems to dynamically load some native libraries for OpenGL and
> > OpenAL support based on the OS. Unfortunately there are no FreeBSD native
> > libraries bunled. You can easily work around this by running mincraft
> > with java/linux-sun-jre16 :)
> >
> > I use the nvidia binary driver with linux support for hardware
> > acceleration.
>
> I don't think this trick will work with ATI cards? I did try some
> Linux 3d app a while ago and IIRC it crashed X.

In that case probably the only way to get it working properly is porting 
jinput and lwjgl to FreeBSD. These libraries are stored in .minecraft/bin 
btw.

Or you could try some VM with working OpenGL passthrough.

-- 
Pieter de Goeje



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