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Date:      Thu, 08 Oct 1998 12:11:17 +0930 (CST)
From:      "Daniel O'Connor" <doconnor@gsoft.com.au>
To:        Martin Cracauer <cracauer@cons.org>
Cc:        multimedia@FreeBSD.ORG, =?iso-8859-1?Q?=F3=C5=D2=C7=C5=CA_=EF=D3=CF=CB=C9=CE?= <osa@etrust.ru>, "Jordan K. Hubbard" <jkh@time.cdrom.com>
Subject:   Re: About Quake, SVGA-libs ...
Message-ID:  <XFMail.981008121117.doconnor@gsoft.com.au>
In-Reply-To: <19981008003404.A26713@cons.org>

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> > > For 3dfx mode, you need linux_glide, the patched svgalib-foo and
> > > MESA-2.6 compiled yourself with linux_devel, the binary shared library
> > > fromt he quake2 distribution does not work on FreeBSD.
> > Too bad there's no port which just goes and does all the prerequisite
> > steps for you.  Ahem.  Hint.  Wink. :-)
I thought about this, but then got lazy..

>  ILU is sheduled for tommorow, leaving at least one day for the
>  important applications until ports freeze :-)
>  emulators/linux-glide
>  emulators/linux-mesa
>  ?
and games/linux_{quake,quake2}

>  The svgalib-foo should be part of linux_libs, it's a direct
>  replacement for libvga-1.2.11. If I'd send you a working binary of
>  the shared lib, would you update "your" port with distfiles etc?
Well.. I wouldn't do that :)
I would use qkhacklib because its X friendly.. And if Quake crashes
it doesn't BBQ your syscons.. (Its really hard to change vty's when
your keyboard is in raw mode :)

---------------------------------------------------------------------
|Daniel O'Connor software and network engineer for Genesis Software |
|http://www.gsoft.com.au                                            |
|The nice thing about standards is that there are so many of them to|
|choose from. -- Andrew Tanenbaum                                   |
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