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Date:      Fri, 2 Apr 1999 15:41:40 +0100 (BST)
From:      Doug Rabson <dfr@nlsystems.com>
To:        "Jordan K. Hubbard" <jkh@zippy.cdrom.com>
Cc:        crh@outpost.co.nz, freebsd-multimedia@freebsd.org
Subject:   Re: video and sound card recommendations? 
Message-ID:  <Pine.BSF.4.05.9904021539340.16579-100000@herring.nlsystems.com>
In-Reply-To: <12306.923060601@zippy.cdrom.com>

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On Fri, 2 Apr 1999, Jordan K. Hubbard wrote:

> > Actually a lot of PC games are now primarily supporting Direct 3D for 
> > hardware acceleration rather than 3dfx as they used to, and for these 
> > games the TNT boards are strongly recommended as a top performer. Eg 
> 
> I guess what I'm really asking is whether or not Direct 3D gives you
> gamers the same access to per-pixel MIP mapping, tri-linear filtering,
> fog, transparency and other sorts of features that the 3DFX provides.
> Those are often what I first notice in a game which is "obviously
> running on the 3DFX" and what still seems to be lacking from games
> which use the somewhat more generic Direct3D API.  Or has this
> situation changed and I just haven't noticed yet? :)

Of course Direct3D supports all that stuff. We explicitly put all the
blending and mip mapping/filtering modes into D3D for the first version.
It just took a while for the hardware and drivers to catch up is all :-).

--
Doug Rabson				Mail:  dfr@nlsystems.com
Nonlinear Systems Ltd.			Phone: +44 181 442 9037




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