Date: Thu, 27 Oct 2005 09:33:46 -0600 (MDT) From: "M. Warner Losh" <imp@bsdimp.com> To: gbergling@0xfce3.net Cc: phk@phk.freebsd.dk, freebsd-arch@freebsd.org Subject: Re: wscons for FreeBSD? Message-ID: <20051027.093346.04239110.imp@bsdimp.com> In-Reply-To: <20051027134919.GA858@node26.0xfce3.net> References: <20051027133336.GA740@node26.0xfce3.net> <22908.1130420323@critter.freebsd.dk> <20051027134919.GA858@node26.0xfce3.net>
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In message: <20051027134919.GA858@node26.0xfce3.net> Gordon Bergling <gbergling@0xfce3.net> writes: : Hi, : : * Thus spake Poul-Henning Kamp (phk@phk.freebsd.dk): : > In message <20051027133336.GA740@node26.0xfce3.net>, Gordon Bergling writes: : > >I am currently working on project, which refactors a lot of FreeBSDs : > >console code. : > : > Sorry for nitpicking, but just to make sure we're clear about what we : > talk about here: : > : > When you say "console", do you mean : > "vga+keyboard" ? : > or : > "printf(9) destination" ? : > or : > "/dev/console" ? : > or all of the above ? : : What I mean was 'all of the above'. My projects aims to modernize : FreeBSDs console in a big picture. That whould range from "simple" vga : + keyboard to a possible machine indepent framebuffer API. wscons in NetBSD can be a console (as in /dev/console) destination. Much like sio(4) can be a console in FreeBSD. However, it is really a framework for integrating one or more frame buffers (vga), with zero or more keyboards and mice into a coherent input system. It is more of a syscons replacement than a solution to the 'console' issues that you've been keen on working out. Warner
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