Date: Fri, 17 Dec 1999 06:58:21 -0600 (CST) From: <mestery@visi.com> To: Tiller Beauchamp <tbeaucha@gladstone.uoregon.edu> Cc: freebsd-multimedia@FreeBSD.ORG Subject: Re: Quake 3 Retail Message-ID: <Pine.GSO.4.10.9912170655230.28365-100000@isis.visi.com> In-Reply-To: <Pine.GSO.3.96.991216125353.22674A-100000@gladstone.uoregon.edu>
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Hi, On Thu, 16 Dec 1999, Tiller Beauchamp wrote: > www.lokigames.com They ship you the game CD now, then your CD jewel, tin > box and whatever else (SuSE 6.3) later. > Thanks, I forgot that Loki was doing that. > Like you said, I tried to manually do what the setup program did. I just > copied all the files from bin directory of the cdrom to my harddrive and > ran it from there. I also had to set up a few links. Now it works fine*. > Good! > I'm using pcm0 and as I heard on this list, that doesn't work. I'll have > to switch to snd0. 12.5 fps hurts. I am able to get 25 fps under windows. > I am running a low end machine: 266 PII, 64 ram, tnt1. I'm running > FreeBSD 3.3.3 and Xfree86 3.3.3.1. I followed the tutorial at > Did you get sound with the Quake3 demo or test program? I am using newpcm (pcm0), and I had sound with the demo and test program. What type of sound card do you have? FYI, I don't know what fps I was getting, but I have a dual Celeron 400MHz (BP6) with a G400 running with GLX. It was easily playable. > to set up GL. I also installed the the linux_glx port. Is there anything > I did wrong to get such low fps, or is this just how it is till Xfree86 > 4.0? > The fps might speed up with X4.0 when the direct rendering interface is available. > Thanks for you suggestions :) Once I get this all sorted out I plan to > write a little how to about this. > That would be most excellent. -- Kyle Mestery | Ancor Communications mestery@visi.com | http://www.freebsd.org/ mestery@netwinder.org | http://www.netwinder.org/ Protect your right to privacy: www.freecrypto.org To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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