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Date:      Wed, 11 Mar 2015 07:08:57 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 196735] [emulators/snes9x-gtk] Won't build. PortAudio error.
Message-ID:  <bug-196735-13-aZs4PT7g2Z@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-196735-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-196735-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=196735

--- Comment #11 from Nicole Reid <root@cooltrainer.org> ---
I personally tested PortAudio and it works fine now :)

[nicole@emi#nicole] snes9x-gtk             
Sound buffer size: 8192 (2048 samples)
PortAudio sound driver initializing...
    --> (OSS : /dev/dsp, latency 64ms)...OK
borders don't fit within the image
Map_LoROMMap
Sound buffer size: 8192 (2048 samples)
ALSA sound driver initializing...
    --> (Device: default)...OK
    --> (16-bit, Stereo, 32000hz, 64 ms)...OK
Sound buffer size: 8192 (2048 samples)
PulseAudio sound driver initializing...
W: [(null)] caps.c: Normally all extra capabilities would be dropped now, but
that's impossible because PulseAudio was built without capabilities support.
    --> (32000hz, 16-bit Stereo, 64ms)...OK
Sound buffer size: 8192 (2048 samples)
OSS sound driver initializing...
    --> (Device: /dev/dsp)...OK
    --> (Format: 16-bit)...OK
    --> (Stereo)...OK
    --> (Frequency: 32000)...OK
    --> (Buffer size: 8192 bytes, 64ms latency)...OK

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