Skip site navigation (1)Skip section navigation (2)
Date:      Sun, 28 Nov 2010 15:42:04 +0100
From:      Ivan Voras <ivoras@freebsd.org>
To:        Pieter de Goeje <pieter@degoeje.nl>
Cc:        freebsd-java@freebsd.org
Subject:   Re: Minecraft?
Message-ID:  <AANLkTim7i8Jhw2JxBQ%2BTtvBULj%2BTx6XS2S4ZafdRt686@mail.gmail.com>
In-Reply-To: <201011281517.54987.pieter@degoeje.nl>
References:  <icrsec$pn5$1@dough.gmane.org> <201011280413.10099.pieter@degoeje.nl> <AANLkTikO6LCvMPjiZLRrN0uo%2BP4n5PZ5n-m283S8Yyw6@mail.gmail.com> <201011281517.54987.pieter@degoeje.nl>

next in thread | previous in thread | raw e-mail | index | archive | help
On 28 November 2010 15:17, Pieter de Goeje <pieter@degoeje.nl> wrote:
> On Sunday 28 November 2010 14:24:36 Ivan Voras wrote:
>> I don't think this trick will work with ATI cards? I did try some
>> Linux 3d app a while ago and IIRC it crashed X.
>
> In that case probably the only way to get it working properly is porting
> jinput and lwjgl to FreeBSD. These libraries are stored in .minecraft/bin
> btw.

Well, given infinite time... :)

> Or you could try some VM with working OpenGL passthrough.

There are no such things for FreeBSD.



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?AANLkTim7i8Jhw2JxBQ%2BTtvBULj%2BTx6XS2S4ZafdRt686>