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Date:      Thu, 17 Jun 2021 10:29:06 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 256655] devel/godot: fix build on riscv64
Message-ID:  <bug-256655-7788-liN33R2olz@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-256655-7788@https.bugs.freebsd.org/bugzilla/>
References:  <bug-256655-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D256655

--- Comment #2 from commit-hook@FreeBSD.org ---
A commit in branch main references this bug:

URL:
https://cgit.FreeBSD.org/ports/commit/?id=3Df49ea08b3e5972490fb4861c827a288=
0f306deea

commit f49ea08b3e5972490fb4861c827a2880f306deea
Author:     Piotr Kubaj <pkubaj@FreeBSD.org>
AuthorDate: 2021-06-17 10:28:02 +0000
Commit:     Piotr Kubaj <pkubaj@FreeBSD.org>
CommitDate: 2021-06-17 10:28:02 +0000

    devel/godot: fix build on riscv64

    pcre2 currently doesn't support JIT on riscv64. While it's possible to =
just
disable that in godot, this will mean someone will need to remember to enab=
le
it when JIT is supported.

    PR:     256655
    Approved by: FreeBSD@ShaneWare.Biz (maintainer)

 devel/godot/Makefile | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

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