Skip site navigation (1)Skip section navigation (2)
Date:      Wed, 24 Aug 2016 11:12:38 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 209742] devel/godot: Update to 2.1; add devel/godot-tools port
Message-ID:  <bug-209742-13-tvAfcp3gLt@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-209742-13@https.bugs.freebsd.org/bugzilla/>

next in thread | previous in thread | raw e-mail | index | archive | help
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742

--- Comment #93 from Shane <FreeBSD@ShaneWare.Biz> ---
I included game in the port category as godot provides a runtime for other
ports, by itself it is only an IDE, before this patch devel/godot was insta=
lled
once with an option to disable the tools so that only the runtime was
installed. The addition of godot-tools adds a clearer separation between
installing only the runtime for other ports to depend on and the IDE. Addin=
g it
to the users menu of games isn't really appropriate.

Technically the examples provide some "games" but they are only the simplest
code that shows how to use a feature or technique you may want to use in yo=
ur
game, the couple of examples that provide some sort of basic gameplay are n=
ot
something you would play for more than a couple of minutes.

--=20
You are receiving this mail because:
You are the assignee for the bug.=



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?bug-209742-13-tvAfcp3gLt>