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Cleanups are a structured way to deal with things that need to be
done later. When your code does something (like `malloc' some memory,
or open a file) that needs to be undone later (e.g. free the memory or
close the file), it can make a cleanup. The cleanup will be done at
some future point: when the command is finished, when an error occurs,
or when your code decides it's time to do cleanups.
You can also discard cleanups, that is, throw them away without doing
what they say. This is only done if you ask that it be done.
`struct cleanup *OLD_CHAIN;'
Declare a variable which will hold a cleanup chain handle.
`OLD_CHAIN = make_cleanup (FUNCTION, ARG);'
Make a cleanup which will cause FUNCTION to be called with ARG (a
`char *') later. The result, OLD_CHAIN, is a handle that can be
passed to `do_cleanups' or `discard_cleanups' later. Unless you
are going to call `do_cleanups' or `discard_cleanups' yourself,
you can ignore the result from `make_cleanup'.
Perform all cleanups done since `make_cleanup' returned OLD_CHAIN.
make_cleanup (a, 0);
old = make_cleanup (b, 0);
will call `b()' but will not call `a()'. The cleanup that calls
`a()' will remain in the cleanup chain, and will be done later
unless otherwise discarded.
Same as `do_cleanups' except that it just removes the cleanups
from the chain and does not call the specified functions.
Some functions, e.g. `fputs_filtered()' or `error()', specify that
they "should not be called when cleanups are not in place". This means
that any actions you need to reverse in the case of an error or
interruption must be on the cleanup chain before you call these
functions, since they might never return to your code (they `longjmp'