Date: Wed, 3 Mar 2010 04:40:05 GMT From: Steven Noonan <steven@uplinklabs.net> To: freebsd-usb@FreeBSD.org Subject: Re: usb/144414: Apple "Fn" key doesn't work properly Message-ID: <201003030440.o234e5j7084843@freefall.freebsd.org>
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The following reply was made to PR usb/144414; it has been noted by GNATS. From: Steven Noonan <steven@uplinklabs.net> To: Hans Petter Selasky <hselasky@c2i.net> Cc: freebsd-usb@freebsd.org, freebsd-gnats-submit@freebsd.org Subject: Re: usb/144414: Apple "Fn" key doesn't work properly Date: Tue, 2 Mar 2010 20:39:43 -0800 On Tue, Mar 2, 2010 at 7:35 PM, Steven Noonan <steven@uplinklabs.net> wrote: > On Tue, Mar 2, 2010 at 6:58 PM, Steven Noonan <steven@uplinklabs.net> wrote: >> On Tue, Mar 2, 2010 at 2:27 PM, Hans Petter Selasky <hselasky@c2i.net> wrote: >>> On Tuesday 02 March 2010 08:59:18 Steven Noonan wrote: >>>> usb/144414 >>>> >>> >>> Please try the following patch: >>> >>> http://perforce.freebsd.org/chv.cgi?CH=175283 >>> >>> Thanks for dumping the HID descriptors. >>> >>> --HPS >>> >> >> I tried the patch (and included rev 175284's bugfix). No luck, it >> still doesn't behave as expected. Here's the dmesg output for >> Fn+Backspace: >> >> ukbd_intr_callback:547: actlen=8 bytes >> ukbd_intr_callback:590: apple_eject=0 apple_fn=0 >> ukbd_intr_callback:597: [5] = 1 >> ukbd_put_key:312: 0x01 (1) pressed >> ukbd_intr_callback:547: actlen=8 bytes >> ukbd_intr_callback:590: apple_eject=0 apple_fn=0 >> ukbd_intr_callback:597: [0] = 42 >> ukbd_intr_callback:597: [5] = 1 >> ukbd_put_key:312: 0x2a (42) pressed >> ukbd_intr_callback:547: actlen=8 bytes >> ukbd_intr_callback:590: apple_eject=0 apple_fn=0 >> ukbd_intr_callback:597: [5] = 1 >> ukbd_put_key:312: 0x42a (1066) released >> ukbd_intr_callback:547: actlen=8 bytes >> ukbd_intr_callback:590: apple_eject=0 apple_fn=0 >> ukbd_put_key:312: 0x401 (1025) released >> >> - Steven >> > > I just noticed that it does say "Found Apple FN-key" in dmesg, though. > So it does detect it, but it's still not finding it when it's actually > pressed. > > - Steven > Blargh. Nevermind, I mis-applied the patch. In any case, it should detect an Eject key, too, but it seems to not discover it with the current code. - Steven
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