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Date:      Fri, 24 Oct 1997 23:17:33 +0100
From:      Brian Somers <brian@awfulhak.org>
To:        "Steve W. Heistand" <heistand@nas.nasa.gov>
Cc:        freebsd-questions@FreeBSD.ORG
Subject:   Re: proxy service help 
Message-ID:  <199710242217.XAA23672@awfulhak.demon.co.uk>
In-Reply-To: Your message of "Thu, 23 Oct 1997 07:19:12 PDT." <9710230719.ZM16173@milo.nas.nasa.gov> 

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> ok a followup email to make sure I got this correct.
> (ie what I tried didnt work)
> 
> First off the game server is not a local host which may or may not matter,
> but when I tried adding an alias line into my ppp.conf file nothing changed.
> Does it matter where in the ppp.conf file (I placed it in the default section)
> There is actually 3 connections my game makes, a udp on 6112 and 2 tcp
> connections on 116 and 118.  I added in lines of:
> alias port udp 206.254.73.254:6112 6112
> alias port tcp 206.254.73.254:116 116
> alias port tcp 206.254.73.254:118 118
> 
> oddly enough I also started running tcpdump while I started the game and
> its the  tcp packets that seem to be getting lost.

The IP number above should be the number of the host on the *inside* 
that you want to pass data through to.  The idea is that data will 
already pass through on its way out with the source IP of your 
gateway.  You want data coming back with a destination IP of your 
gateway to be tweaked to the given (internal) IP.

> thanks
> steve
> 
> 
[.....]

-- 
Brian <brian@Awfulhak.org>, <brian@FreeBSD.org>, <bri@OpenBSD.org>
      <http://www.Awfulhak.org>;
Don't _EVER_ lose your sense of humour....





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