Date: Fri, 12 Sep 1997 18:01:04 +0200 (MET DST) From: "S. Sigala" <ssigala@globalnet.it> To: freebsd-hackers@freebsd.org Subject: Some more news about the Zile editor Vs ee Message-ID: <Pine.LNX.3.95.970912175511.794B-100000@athena.milk.it>
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Hi, first of all, i wish to thank all for the feedback and for the bug reports. I was a bit misunderstand-ed (or i have not expressed the idea clearly): i don't want to replace the VI editor with my text editor, i proposed replacing the editor usually suggested for "newbies": `ee'. This is usually the first editor that the FreeBSD newbies use in the first days, and is called by the sysinstall program for customize some configuration files, if i remember correctly. Someone thinks that 'ee' is good, someone not. What i wanted to know is why 'ee' is good and why is not (and if Zile is ok or no to replace it). - There are still many bugs in the editor, and many of you found some new (like the C-x C-q stupid typo in the Mini Help window; I'm sure that someone "kill -9"ed the editor to quit, because the not so Helping Help :-) ) Obviously i don't want to replace any editor with one that is more bogus, since it is for now alpha quality code (maybe in the future...). - I didn't remember to document the Meta- bug that inserts crap like "\37777777750" in the buffer :) - I don't currently know how to correct the UNIX typical problem of Delete-Backspace difference. Currently the Zile key handling is based upon ncurses calls, and works most the time under the console of FreeBSD (minus the Alt- keys) and Linux. ncurses returns KEY_DC for the delete key and KEY_BACKSPACE for the backspace key. This is a piece of code: case KEY_DC: /* DEL */ return KBD_DEL; case KEY_BACKSPACE: /* BS */ #ifdef __linux__ case 0177: /* BS */ #endif return KBD_BS; Under X-Window (Linux and FreeBSD ones) this doesn't work, and i don't know why. - Converting to bmake should be fairly simple, and so should be adding a few #defines to not depend on the /usr/share stuff. Regards, -sandro P.S. Thanks again for the answers; i know now what to fix and how to improve the editor.
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