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Date:      Tue, 24 Mar 1998 08:18:05 +0300 (MSK)
From:      Andrey Zakhvatov <andy@icc.surw.chel.su>
To:        FreeBSD-gnats-submit@FreeBSD.ORG
Subject:   ports/6120: New port: xtetris-2.6
Message-ID:  <199803240518.IAA00664@icc.surw.chel.su>

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>Number:         6120
>Category:       ports
>Synopsis:       New port: xtetris-2.6
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports
>State:          open
>Quarter:
>Keywords:
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Mon Mar 23 21:10:05 PST 1998
>Last-Modified:
>Originator:     Andrey Zakhvatov
>Organization:
South Ural Railway ICC
>Release:        FreeBSD 2.2.2-RELEASE i386
>Environment:

>Description:

   This is a port of X Window block dropping game.

   Xtetris is a game involving dropping blocks. As they drop you can
move  them to the left or to the right by clicking the left or right 
mouse  buttons  respectively. Pressing  the shift key while clicking 
the button causes the falling shape  to  rotate anti-clockwise (left
mouse button) or clockwise (right mouse button). Pressing the middle
mouse button causes the shape  to  quickly drop. Note that the mouse
must be  in  the  window  in which the shapes are dropping for these 
actions to work correctly.


# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	xtetris-2.6
#	xtetris-2.6/Makefile
#	xtetris-2.6/files
#	xtetris-2.6/files/md5
#	xtetris-2.6/files/Xtetris
#	xtetris-2.6/files/Xtetris.bw
#	xtetris-2.6/files/Xtetris.c
#	xtetris-2.6/patches
#	xtetris-2.6/patches/patch-aa
#	xtetris-2.6/pkg
#	xtetris-2.6/pkg/PLIST
#	xtetris-2.6/pkg/COMMENT
#	xtetris-2.6/pkg/DESCR
#
echo c - xtetris-2.6
mkdir -p xtetris-2.6 > /dev/null 2>&1
echo x - xtetris-2.6/Makefile
sed 's/^X//' >xtetris-2.6/Makefile << 'END-of-xtetris-2.6/Makefile'
X# New ports collection makefile for:	xtetris
X# Version required:			2.6
X# Date created:				22 March 1998
X# Whom:					Andrey Zakhvatov
X#
X# $Id$
X#
X
XDISTNAME=		xtetris-2.6
XCATEGORIES=		games x11
XMASTER_SITES=		${MASTER_SITE_XCONTRIB}
XMASTER_SITE_SUBDIR=	games
XEXTRACT_SUFX=		.tar.Z
X
XMAINTAINER=		andy@icc.surw.chel.su
X
XALL_TARGET=		xtetris
XUSE_IMAKE=		yes
XMAN6=			xtetris.6
X
Xdo-install:
X	@ ${INSTALL_PROGRAM} ${WRKSRC}/xtetris ${PREFIX}/bin
X	@ ${INSTALL_DATA} ${WRKSRC}/xtetris.man ${PREFIX}/man/man6/xtetris.6
X	@ if [ ! -f ${PREFIX}/share/xtetris/scores ]; then ${MKDIR} ${PREFIX}/share/xtetris; ${INSTALL_DATA} ${WRKSRC}/xtetris-scores ${PREFIX}/share/xtetris/scores; fi
X	@ ${MKDIR} ${PREFIX}/share/doc/xtetris
X.for file in COPYRIGHT README TODO
X	@ ${INSTALL_DATA} ${WRKSRC}/${file} ${PREFIX}/share/doc/xtetris
X.endfor
X	@ ${INSTALL_DATA} ${FILESDIR}/Xtetris ${X11BASE}/lib/X11/app-defaults
X	@ ${INSTALL_DATA} ${FILESDIR}/Xtetris.bw ${X11BASE}/lib/X11/app-defaults
X	@ ${INSTALL_DATA} ${FILESDIR}/Xtetris.c ${X11BASE}/lib/X11/app-defaults
X
Xpost-install:
X	@ chmod 666 ${PREFIX}/share/xtetris/scores
X
X.include <bsd.port.mk>
END-of-xtetris-2.6/Makefile
echo c - xtetris-2.6/files
mkdir -p xtetris-2.6/files > /dev/null 2>&1
echo x - xtetris-2.6/files/md5
sed 's/^X//' >xtetris-2.6/files/md5 << 'END-of-xtetris-2.6/files/md5'
XMD5 (xtetris-2.6.tar.Z) = 9547dd17d0e53e295dd61f794b7acdb2
END-of-xtetris-2.6/files/md5
echo x - xtetris-2.6/files/Xtetris
sed 's/^X//' >xtetris-2.6/files/Xtetris << 'END-of-xtetris-2.6/files/Xtetris'
X?.eraseStipple:	stipple
X?.baseTranslations:	#override <Unmap>:Pause()
X*Background:	black
X*BorderColor:	white
X*Font:	-*-helvetica-bold-r-*-*-*-120-*-*-*-*-*-*
X*Frame*sensitive:	true
X*Frame.Buttons*width:	80
X*NewGame.fromVert:	Start
X*NewGame.baseTranslations:	#replace <Btn1Down>,<Btn1Up>:NewGame() notify()
X*Pause.mapWhenManaged:	False
X*Pause.baseTranslations:	#override <Btn1Down>,<Btn1Up>:Pause()
X*Quit.fromVert:	NewGame
X*Quit.sensitive:	True
X*Quit.baseTranslations:	#replace <Btn1Down>,<Btn1Up>:Quit() notify()
X*About.fromVert:	Quit
X*About.baseTranslations:	#replace <Btn1Down>: About()
X*Scores.fromVert:	About
X*Scores.baseTranslations:	#override <Btn1Down>: Scores()
X*Start.resizeable:	True
X*Start.sensitive:	True
X*Start.baseTranslations:	#override <Btn1Down>,<Btn1Up>:Start()
X*Buttons.borderWidth:	0
X*Buttons.fromVert:	Status
X*Buttons.hSpace:	0
X*Buttons.vertDistance:	10
X*Buttons.width:	100
X*Canvas.fromHoriz:	TitleBar
X*Canvas.fromVert:	TitleBar
X*Canvas.height:	480
X*Canvas.sensitive:	True
X*CanvasFrame..baseTranslations:	#override 	<Expose>:Refresh()
X*Canvas.accelerators:	#override 	!Shift<Btn1Down>:RotateCCW() \n	!<Btn1Down>:MoveLeft() \n	!Shift<Btn3Down>:RotateCW() \n	!<Btn3Down>:MoveRight() \n	!Shift<Btn2Down>:Drop() \n	!<Btn2Down>:Drop() \n	<Key>space:Drop() \n	<Key>h:MoveLeft() \n	<Key>q:Quit() \n	<Key>p:Pause() \n	<Key>s:Start() \n	<Key>r:NewGame() \n	<Key>Left:MoveLeft() \n	<Key>j:RotateCW() \n	<Key>Down:RotateCW() \n	<Key>Begin:RotateCW() \n	<Key>k:RotateCCW() \n	<Key>Up:RotateCCW() \n	<Key>l:MoveRight() \n	<Key>Right:MoveRight()
X*Canvas.vertDistance:	-22
X*Canvas.width:	160
X*NextObject.borderWidth:	0
X*NextObject.fromHoriz:	TitleBar
X*NextObject.fromVert:	NextObjectLabel
X*NextObject.height:	64
X*NextObject.horizDistance:	-100
X*NextObject.width:	64
X*NextObject.baseTranslations:	#override 	<Expose>:Refresh()
X*NextObjectLabel.Label:	Next Object
X*NextObjectLabel.borderWidth:	0
X*NextObjectLabel.fromVert:	TitleBar
X*NextObjectLabel.vertDistance:	20
X*NextObjectLabel.width:	100
X*Shadow.fromHoriz:	TitleBar
X*Shadow.fromVert:	Canvas
X*Shadow.height:	16
X*Shadow.width:	160
X*Shadow.baseTranslations:	#override 	<Expose>:Refresh()
X*Status*borderWidth:	0
X*Status*displayCaret:	False
X*Status*resize:	True
X*Status.Game.string:	"          "
X*Status*width:	80
X*Status.Level.string:	Level:	0
X*Status.Rows.string:	Rows:	0
X*Status.Score.string:	Score:	0
X*Status.fromVert:	TitleBar
X*Status.left:	ChainLeft
X*Status.right:	ChainRight
X*Status.vertDistance:	175
X*Status.width:	100
X*TitleBar.Font:	-*-new century schoolbook-*-i-*-*-*-120-*-*-*-*-*-*
X*TitleBar.Label:	XTETRIS 2.6
X*TitleBar.foreground:	white
X*TitleBar.height:	20
X*TitleBar.width:	100
X*Object.Background:	black
X?.ScoreFrame*font:	-*-clean-bold-r-*-*-16-*-*-*-*-*-*-*
X?.ScoreFrame*baseTranslations:	#override	<ButtonPress>,<ButtonRelease>:Done()\n	<KeyPress>:Done()
X?.ScoreFrame.width:	700
X*ScoreText*editType:	read
X*ScoreText.displayCaret:	False
X*ScoreText*string:	
X*ScoreText*length:	80
X*ScoreText*Scroll:	whenNeeded
X*ScoreText*width:	700
X*ScoreText.height:	300
X*ScoreText.resizable:	TRUE
X*ScoreText*useStringInPlace:	True
X?.AboutFrame*baseTranslations:	#override	<ButtonPress>,<ButtonRelease>:Done()\n	<KeyPress>:Done()
X*AboutText.baseTranslations:	#override	<ButtonPress>,<ButtonRelease>:Done()\n	<KeyPress>:Done()
X*AboutText.displayCaret:	False
X*AboutText*Scroll:	whenNeeded
X*AboutText.width:	450
X*AboutText.height:	300
X*customization:	.c
X*Foreground:	wheat
X*Frame.Buttons*borderColor:	darkslategrey
X*Frame.Buttons.Pause.Background:	black
X*Frame.Buttons.Pause.Foreground:	red
X*Frame.Buttons.Start.Background:	black
X*Frame.Buttons.Start.Foreground:	green
X*Frame.Canvas.background:	darkslategrey
X*Frame.Shadow.background:	darkslategrey
X*Frame.Status.Game.Foreground:	white
X*Frame.TitleBar.background:	blue1
X*Frame.TitleBar.borderColor:	blue
X*object0.foreground:	red1
X*object0.background:	red4
X*object1.foreground:	orange1
X*object1.background:	orange4
X*object2.foreground:	yellow1
X*object2.background:	yellow4
X*object3.foreground:	green1
X*object3.background:	green4
X*object4.foreground:	blue1
X*object4.background:	blue4
X*object5.foreground:	cyan1
X*object5.background:	cyan4
X*object6.foreground:	purple1
X*object6.background:	purple4
END-of-xtetris-2.6/files/Xtetris
echo x - xtetris-2.6/files/Xtetris.bw
sed 's/^X//' >xtetris-2.6/files/Xtetris.bw << 'END-of-xtetris-2.6/files/Xtetris.bw'
X?.eraseStipple:	stipple
X?.baseTranslations:	#override <Unmap>:Pause()
X*Background:	black
X*BorderColor:	white
X*Font:	-*-helvetica-bold-r-*-*-*-120-*-*-*-*-*-*
X*Frame*sensitive:	true
X*Frame.Buttons*width:	80
X*NewGame.fromVert:	Start
X*NewGame.baseTranslations:	#replace <Btn1Down>,<Btn1Up>:NewGame() notify()
X*Pause.mapWhenManaged:	False
X*Pause.baseTranslations:	#override <Btn1Down>,<Btn1Up>:Pause()
X*Quit.fromVert:	NewGame
X*Quit.sensitive:	True
X*Quit.baseTranslations:	#replace <Btn1Down>,<Btn1Up>:Quit() notify()
X*About.fromVert:	Quit
X*About.baseTranslations:	#replace <Btn1Down>: About()
X*Scores.fromVert:	About
X*Scores.baseTranslations:	#override <Btn1Down>: Scores()
X*Start.resizeable:	True
X*Start.sensitive:	True
X*Start.baseTranslations:	#override <Btn1Down>,<Btn1Up>:Start()
X*Buttons.borderWidth:	0
X*Buttons.fromVert:	Status
X*Buttons.hSpace:	0
X*Buttons.vertDistance:	10
X*Buttons.width:	100
X*Canvas.fromHoriz:	TitleBar
X*Canvas.fromVert:	TitleBar
X*Canvas.height:	480
X*Canvas.sensitive:	True
X*CanvasFrame..baseTranslations:	#override 	<Expose>:Refresh()
X*Canvas.accelerators:	#override 	!Shift<Btn1Down>:RotateCCW() \n	!<Btn1Down>:MoveLeft() \n	!Shift<Btn3Down>:RotateCW() \n	!<Btn3Down>:MoveRight() \n	!Shift<Btn2Down>:Drop() \n	!<Btn2Down>:Drop() \n	<Key>space:Drop() \n	<Key>h:MoveLeft() \n	<Key>q:Quit() \n	<Key>p:Pause() \n	<Key>s:Start() \n	<Key>r:NewGame() \n	<Key>Left:MoveLeft() \n	<Key>j:RotateCW() \n	<Key>Down:RotateCW() \n	<Key>Begin:RotateCW() \n	<Key>k:RotateCCW() \n	<Key>Up:RotateCCW() \n	<Key>l:MoveRight() \n	<Key>Right:MoveRight()
X*Canvas.vertDistance:	-22
X*Canvas.width:	160
X*NextObject.borderWidth:	0
X*NextObject.fromHoriz:	TitleBar
X*NextObject.fromVert:	NextObjectLabel
X*NextObject.height:	64
X*NextObject.horizDistance:	-100
X*NextObject.width:	64
X*NextObject.baseTranslations:	#override 	<Expose>:Refresh()
X*NextObjectLabel.Label:	Next Object
X*NextObjectLabel.borderWidth:	0
X*NextObjectLabel.fromVert:	TitleBar
X*NextObjectLabel.vertDistance:	20
X*NextObjectLabel.width:	100
X*Shadow.fromHoriz:	TitleBar
X*Shadow.fromVert:	Canvas
X*Shadow.height:	16
X*Shadow.width:	160
X*Shadow.baseTranslations:	#override 	<Expose>:Refresh()
X*Status*borderWidth:	0
X*Status*displayCaret:	False
X*Status*resize:	True
X*Status.Game.string:	"          "
X*Status*width:	80
X*Status.Level.string:	Level:	0
X*Status.Rows.string:	Rows:	0
X*Status.Score.string:	Score:	0
X*Status.fromVert:	TitleBar
X*Status.left:	ChainLeft
X*Status.right:	ChainRight
X*Status.vertDistance:	175
X*Status.width:	100
X*TitleBar.Font:	-*-new century schoolbook-*-i-*-*-*-120-*-*-*-*-*-*
X*TitleBar.Label:	XTETRIS 2.6
X*TitleBar.foreground:	white
X*TitleBar.height:	20
X*TitleBar.width:	100
X*Object.Background:	black
X?.ScoreFrame*font:	-*-clean-bold-r-*-*-16-*-*-*-*-*-*-*
X?.ScoreFrame*baseTranslations:	#override	<ButtonPress>,<ButtonRelease>:Done()\n	<KeyPress>:Done()
X?.ScoreFrame.width:	700
X*ScoreText*editType:	read
X*ScoreText.displayCaret:	False
X*ScoreText*string:	
X*ScoreText*length:	80
X*ScoreText*Scroll:	whenNeeded
X*ScoreText*width:	700
X*ScoreText.height:	300
X*ScoreText.resizable:	TRUE
X*ScoreText*useStringInPlace:	True
X?.AboutFrame*baseTranslations:	#override	<ButtonPress>,<ButtonRelease>:Done()\n	<KeyPress>:Done()
X*AboutText.baseTranslations:	#override	<ButtonPress>,<ButtonRelease>:Done()\n	<KeyPress>:Done()
X*AboutText.displayCaret:	False
X*AboutText*Scroll:	whenNeeded
X*AboutText.width:	450
X*AboutText.height:	300
X*customization:	.bw
X*Foreground:	white
X*Frame.Buttons*borderColor:	white
X*Frame.TitleBar.borderColor:	white
END-of-xtetris-2.6/files/Xtetris.bw
echo x - xtetris-2.6/files/Xtetris.c
sed 's/^X//' >xtetris-2.6/files/Xtetris.c << 'END-of-xtetris-2.6/files/Xtetris.c'
X?.eraseStipple:	stipple
X?.baseTranslations:	#override <Unmap>:Pause()
X*Background:	black
X*BorderColor:	white
X*Font:	-*-helvetica-bold-r-*-*-*-120-*-*-*-*-*-*
X*Frame*sensitive:	true
X*Frame.Buttons*width:	80
X*NewGame.fromVert:	Start
X*NewGame.baseTranslations:	#replace <Btn1Down>,<Btn1Up>:NewGame() notify()
X*Pause.mapWhenManaged:	False
X*Pause.baseTranslations:	#override <Btn1Down>,<Btn1Up>:Pause()
X*Quit.fromVert:	NewGame
X*Quit.sensitive:	True
X*Quit.baseTranslations:	#replace <Btn1Down>,<Btn1Up>:Quit() notify()
X*About.fromVert:	Quit
X*About.baseTranslations:	#replace <Btn1Down>: About()
X*Scores.fromVert:	About
X*Scores.baseTranslations:	#override <Btn1Down>: Scores()
X*Start.resizeable:	True
X*Start.sensitive:	True
X*Start.baseTranslations:	#override <Btn1Down>,<Btn1Up>:Start()
X*Buttons.borderWidth:	0
X*Buttons.fromVert:	Status
X*Buttons.hSpace:	0
X*Buttons.vertDistance:	10
X*Buttons.width:	100
X*Canvas.fromHoriz:	TitleBar
X*Canvas.fromVert:	TitleBar
X*Canvas.height:	480
X*Canvas.sensitive:	True
X*CanvasFrame..baseTranslations:	#override 	<Expose>:Refresh()
X*Canvas.accelerators:	#override 	!Shift<Btn1Down>:RotateCCW() \n	!<Btn1Down>:MoveLeft() \n	!Shift<Btn3Down>:RotateCW() \n	!<Btn3Down>:MoveRight() \n	!Shift<Btn2Down>:Drop() \n	!<Btn2Down>:Drop() \n	<Key>space:Drop() \n	<Key>h:MoveLeft() \n	<Key>q:Quit() \n	<Key>p:Pause() \n	<Key>s:Start() \n	<Key>r:NewGame() \n	<Key>Left:MoveLeft() \n	<Key>j:RotateCW() \n	<Key>Down:RotateCW() \n	<Key>Begin:RotateCW() \n	<Key>k:RotateCCW() \n	<Key>Up:RotateCCW() \n	<Key>l:MoveRight() \n	<Key>Right:MoveRight()
X*Canvas.vertDistance:	-22
X*Canvas.width:	160
X*NextObject.borderWidth:	0
X*NextObject.fromHoriz:	TitleBar
X*NextObject.fromVert:	NextObjectLabel
X*NextObject.height:	64
X*NextObject.horizDistance:	-100
X*NextObject.width:	64
X*NextObject.baseTranslations:	#override 	<Expose>:Refresh()
X*NextObjectLabel.Label:	Next Object
X*NextObjectLabel.borderWidth:	0
X*NextObjectLabel.fromVert:	TitleBar
X*NextObjectLabel.vertDistance:	20
X*NextObjectLabel.width:	100
X*Shadow.fromHoriz:	TitleBar
X*Shadow.fromVert:	Canvas
X*Shadow.height:	16
X*Shadow.width:	160
X*Shadow.baseTranslations:	#override 	<Expose>:Refresh()
X*Status*borderWidth:	0
X*Status*displayCaret:	False
X*Status*resize:	True
X*Status.Game.string:	"          "
X*Status*width:	80
X*Status.Level.string:	Level:	0
X*Status.Rows.string:	Rows:	0
X*Status.Score.string:	Score:	0
X*Status.fromVert:	TitleBar
X*Status.left:	ChainLeft
X*Status.right:	ChainRight
X*Status.vertDistance:	175
X*Status.width:	100
X*TitleBar.Font:	-*-new century schoolbook-*-i-*-*-*-120-*-*-*-*-*-*
X*TitleBar.Label:	XTETRIS 2.6
X*TitleBar.foreground:	white
X*TitleBar.height:	20
X*TitleBar.width:	100
X*Object.Background:	black
X?.ScoreFrame*font:	-*-clean-bold-r-*-*-16-*-*-*-*-*-*-*
X?.ScoreFrame*baseTranslations:	#override	<ButtonPress>,<ButtonRelease>:Done()\n	<KeyPress>:Done()
X?.ScoreFrame.width:	700
X*ScoreText*editType:	read
X*ScoreText.displayCaret:	False
X*ScoreText*string:	
X*ScoreText*length:	80
X*ScoreText*Scroll:	whenNeeded
X*ScoreText*width:	700
X*ScoreText.height:	300
X*ScoreText.resizable:	TRUE
X*ScoreText*useStringInPlace:	True
X?.AboutFrame*baseTranslations:	#override	<ButtonPress>,<ButtonRelease>:Done()\n	<KeyPress>:Done()
X*AboutText.baseTranslations:	#override	<ButtonPress>,<ButtonRelease>:Done()\n	<KeyPress>:Done()
X*AboutText.displayCaret:	False
X*AboutText*Scroll:	whenNeeded
X*AboutText.width:	450
X*AboutText.height:	300
X*customization:	.c
X*Foreground:	wheat
X*Frame.Buttons*borderColor:	darkslategrey
X*Frame.Buttons.Pause.Background:	black
X*Frame.Buttons.Pause.Foreground:	red
X*Frame.Buttons.Start.Background:	black
X*Frame.Buttons.Start.Foreground:	green
X*Frame.Canvas.background:	darkslategrey
X*Frame.Shadow.background:	darkslategrey
X*Frame.Status.Game.Foreground:	white
X*Frame.TitleBar.background:	blue1
X*Frame.TitleBar.borderColor:	blue
X*object0.foreground:	red1
X*object0.background:	red4
X*object1.foreground:	orange1
X*object1.background:	orange4
X*object2.foreground:	yellow1
X*object2.background:	yellow4
X*object3.foreground:	green1
X*object3.background:	green4
X*object4.foreground:	blue1
X*object4.background:	blue4
X*object5.foreground:	cyan1
X*object5.background:	cyan4
X*object6.foreground:	purple1
X*object6.background:	purple4
END-of-xtetris-2.6/files/Xtetris.c
echo c - xtetris-2.6/patches
mkdir -p xtetris-2.6/patches > /dev/null 2>&1
echo x - xtetris-2.6/patches/patch-aa
sed 's/^X//' >xtetris-2.6/patches/patch-aa << 'END-of-xtetris-2.6/patches/patch-aa'
X--- Imakefile	Mon Oct 19 18:06:07 1992
X+++ /home/andy/tmp/wrk/Imakefile	Mon Mar 23 21:07:20 1998
X@@ -1,15 +1,15 @@
X /* Search for "COLOR" if you want xtetris to run on a color monitor by 
X    default */
X 
X-#define ScoreDir $(LIBDIR)      /* Directory for the score file. */
X-#define ScoreFile xtetris-scores/* Filename for the score file. */
X+#define ScoreDir /usr/X11R6/share/xtetris   /* Directory for the score file. */
X+#define ScoreFile scores /* Filename for the score file. */
X #define BitmapDir $(INCDIR)/bitmaps /* May need to change this to
X 				       /usr/include/X11/bitmaps, if you get a
X 				       message like "can't convert string
X 				       'stripe4' to pixmap." */
X 
X         BITMAPS = stripe4 
X-        DEFINES = -DHIGH_SCORE_TABLE=\"$(LIBDIR)/xtetris-scores\"
X+        DEFINES = -DHIGH_SCORE_TABLE=\"/usr/X11R6/share/xtetris/scores\"
X         HEADERS = defs.h
X            SRCS = main.c init.c shape.c support.c notify.c window.c score.c\
X                   draw.c
END-of-xtetris-2.6/patches/patch-aa
echo c - xtetris-2.6/pkg
mkdir -p xtetris-2.6/pkg > /dev/null 2>&1
echo x - xtetris-2.6/pkg/PLIST
sed 's/^X//' >xtetris-2.6/pkg/PLIST << 'END-of-xtetris-2.6/pkg/PLIST'
Xbin/xtetris
Xlib/X11/app-defaults/Xtetris
Xlib/X11/app-defaults/Xtetris.bw
Xlib/X11/app-defaults/Xtetris.c
Xman/man6/xtetris.6.gz
Xshare/doc/xtetris/COPYRIGHT
Xshare/doc/xtetris/README
Xshare/doc/xtetris/TODO
X@mode 666
Xshare/xtetris/scores
X@mode
X@dirrm share/doc/xtetris
X@dirrm share/xtetris
END-of-xtetris-2.6/pkg/PLIST
echo x - xtetris-2.6/pkg/COMMENT
sed 's/^X//' >xtetris-2.6/pkg/COMMENT << 'END-of-xtetris-2.6/pkg/COMMENT'
XX Window block dropping game.
END-of-xtetris-2.6/pkg/COMMENT
echo x - xtetris-2.6/pkg/DESCR
sed 's/^X//' >xtetris-2.6/pkg/DESCR << 'END-of-xtetris-2.6/pkg/DESCR'
X   Xtetris is a game involving dropping blocks. As they drop you can
Xmove  them to the left or to the right by clicking the left or right 
Xmouse  buttons  respectively. Pressing  the shift key while clicking 
Xthe button causes the falling shape  to  rotate anti-clockwise (left
Xmouse button) or clockwise (right mouse button). Pressing the middle
Xmouse button causes the shape  to  quickly drop. Note that the mouse
Xmust be  in  the  window  in which the shapes are dropping for these 
Xactions to work correctly.
END-of-xtetris-2.6/pkg/DESCR
exit


>How-To-Repeat:

>Fix:
	
   Please, check and commit this port.

>Audit-Trail:
>Unformatted:

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