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Date:      Fri, 20 Aug 1999 11:28:46 +0300
From:      John Savitsky <john@kspu.kr.ua>
To:        mbermal@ucsd.edu, freebsd-multimedia@freebsd.org, shocking@prth.pgs.com, freebsd-questions@freebsd.org
Subject:   Re: Can't get Quake2 MesaGL working
Message-ID:  <19990820112846.A15606@kspu.kr.ua>
In-Reply-To: <Pine.BSF.4.05.9908200014040.26596-100000@celerystick.finally.org>; from Mark Bermal on Fri, Aug 20, 1999 at 12:26:04AM -0700
References:  <Pine.BSF.4.05.9908200014040.26596-100000@celerystick.finally.org>

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On Fri, Aug 20, 1999 at 12:26:04AM -0700, Mark Bermal wrote:
> I don't know why this happens (maybe somebody else can explain it), but it
> seems that to use some Linux OpenGL apps you have to use the linux OpenGL
> library (libGL.so). I have a TNT w/ 16 megs of RAM, and I got q3test

   I tried both, linux and FreeBSD versions of this library. With Linux
version I get rnadom screen blinking (this is not the lost sync. of display,
but random lines and rectangles drawing on the X, the mouse cursor drawn
correctly when I'm pressing ~ and typing-in "quit") on Q3Test and
Segmantation fault on Quake2. With FreeBSD library, I get undefined symbol
__sF. :-(

The hardware is: P-II 400, 384M RAM, Asus P2B-S w/Adaptec7890 and AsusV3400TNT both on 9 IRQ (might it be the problem?), 2xIBM DDRS-34560.

Also, I added these lines in the /etc/make.conf to reach maximum
optimization when compiling kernel and other stuff:
CFLAGS= -fexpensive-optimization -fomit-frame-pionter -O2 -pipe
COPTFLAGS= -fexpensive-optimization -fomit-frame-pionter -O2 -pipe

> everything worked. I suppose a good idea is to put that libGL.so in
> /compat/linux/usr/X11R6/lib/ directory and run ldconfig. The basic idea
> though is that your OpenGL library has to be the linux shared library
> (libGL.so).

   Done.

-- 
   Sincerely yours, John Savitsky



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