Date: Sun, 15 Dec 2002 11:36:12 -0800 (PST) From: Matthew Dillon <dillon@apollo.backplane.com> To: Bosko Milekic <bmilekic@unixdaemons.com> Cc: Hiten Pandya <hiten@angelica.unixdaemons.com>, Robert Watson <rwatson@FreeBSD.ORG>, Maxim Konovalov <maxim@FreeBSD.ORG>, cvs-committers@FreeBSD.ORG, cvs-all@FreeBSD.ORG Subject: Re: cvs commit: src/sys/netinet ip_dummynet.c Message-ID: <200212151936.gBFJaCdk082036@apollo.backplane.com> References: <200212151021.gBFALV1Y040756@repoman.freebsd.org> <Pine.NEB.3.96L.1021215100328.86543C-100000@fledge.watson.org> <20021215153721.GA26021@angelica.unixdaemons.com> <200212151806.gBFI6XPb081289@apollo.backplane.com> <20021215191349.GA58432@angelica.unixdaemons.com> <20021215142734.A37709@unixdaemons.com>
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It's one of those things that is going to have to happen at some point anyway. There is just too great a chance of the confusion translating to buggy code. The question is not so much whether we do it as to how we do it... do we rename the malloc flags or do we rename the mbuf flags? I would choose the mbuf flags myself because far more developers have to deal with malloc flags then mbuf flags. Or maybe we should rename both :-) -Matt Matthew Dillon <dillon@backplane.com> :> That was on the tip of my tongue! :) This also makes it easier to :> distinguish between the flags easily, and stops confusion. I am prepared :> to do the dirty work, if given the go ahead... but not anytime before :> christmas. :) : : You people realize that you're going to have 123019301293 people : yelling at you for breaking 'compatibility' with the other BSDs? I : won't be one of those 123019301293 people, but rest assured that they : do lurk around these parts. : : Your options are: : : (1) Stay where you are and attempt to de-confuse people as they trip on : this because no matter what or how you name things, people are : inevitably going to trip on them. : : (2) Turn to page 666 and face the demons. : : (3) Enter the Inn and purchase a scimitar, then go to (2). : : If you eventually end up at (2), please roll 2d20 to figure out how : much damage you take. Then, assuming you still have enough HP, roll : a 1d20 to compute the amount of damage you cause to the demons. : :> Cheers. :> -- :> Hiten Pandya (hiten@unixdaemons.com, hiten@uk.FreeBSD.org) :> http://www.unixdaemons.com/~hiten/ : :-- :Bosko Milekic * bmilekic@unixdaemons.com * bmilekic@FreeBSD.org To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe cvs-all" in the body of the message
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