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Date:      Fri, 20 Aug 1999 05:20:03 -0400 (EDT)
From:      Byung Yang <question@nowcool.dhs.org>
To:        John Savitsky <john@kspu.kr.ua>
Cc:        freebsd-questions@FreeBSD.ORG, freebsd-emulation@FreeBSD.ORG
Subject:   Re: Can't get Quake2 MesaGL working
Message-ID:  <Pine.BSF.4.10.9908200517350.717-100000@nowcool.dhs.org>
In-Reply-To: <19990820094814.A15210@kspu.kr.ua>

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The solution is very simple.
Did you know that Quake2 is Linux binary??
Does that ring you a bell?

goto www.nvidia.com and get linux driver from the site and use linux
version of libGL.so.1

That should do it.

Byung Yang

On Fri, 20 Aug 1999, John Savitsky wrote:

>   Hi!
> 
> I have a 3.2 installed and nVIDIA RIVA TNT card w/ 8M onboard.
> 
> I've made those steps that jkh wrote in the freebsdzine for getting working
> TNT under FreeBSD. Mesa3 demos works just fine. But I can't get Quake2 (and
> Q3Test) working. Every time I get similar errors:
> 
> [cut here]
> 
> [root@trident:/usr/games/quake2]# ./quake2 +set vid_ref glx +set gl_driver libGL.so.1
> Added packfile ./baseq2/pak0.pak (3307 files)
> Added packfile ./baseq2/pak1.pak (279 files)
> Added packfile ./baseq2/pak2.pak (2 files)
> execing default.cfg
> execing config.cfg
> Console initialized.
> 
> ------- sound initialization -------
> /dev/dsp: Invalid argument
> Could not open /dev/dsp
> ------- Loading ref_glx.so -------
> ref_gl version: GL 0.01
> ./quake2: can't resolve symbol '__sF'
> Unable to resolve symbol
> ref_gl::R_Init() - could not load "libGL.so.1"
> 
> [cut here]
> 
> The same error (can't find __sF symbol) is in the Q3Test.
> 
> Any ideas?
> 
> -- 
>    Sincerely yours, John Savitsky



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