Date: Wed, 21 Nov 2007 21:28:20 +0100 (CET) From: "Frank W. Josellis" <josellis@pollux.senax.net> To: FreeBSD-gnats-submit@FreeBSD.org Subject: ports/118189: New port: games/sdlCC -- An extensible chinese checkers game using SDL Message-ID: <200711212028.lALKSK2b041831@pollux.senax.net> Resent-Message-ID: <200711212030.lALKU2pV007552@freefall.freebsd.org>
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>Number: 118189 >Category: ports >Synopsis: New port: games/sdlCC -- An extensible chinese checkers game using SDL >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Wed Nov 21 20:30:02 UTC 2007 >Closed-Date: >Last-Modified: >Originator: Frank W. Josellis >Release: FreeBSD 5.5-STABLE i386 >Organization: >Environment: System: FreeBSD pollux.senax.net 5.5-STABLE FreeBSD 5.5-STABLE #17: Wed Oct 31 16:22:23 CET 2007 root@pollux.senax.net:/usr/obj/usr/src/sys/POLLUX i386 >Description: This is a Chinese Checkers game, it has 5 AI players, and can easily support more for any hackers out there. It uses SDL and runs great in plain X11. It has some fun effects to liven things up a bit. Multiplayer is supported on the same computer, although a net player would not be hard to add given the plugin player feature. WWW: http://catki.no-ip.org/CC/ >How-To-Repeat: >Fix: --- sdlCC.shar begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # games/sdlCC # games/sdlCC/Makefile # games/sdlCC/distinfo # games/sdlCC/pkg-descr # games/sdlCC/pkg-plist # games/sdlCC/files # games/sdlCC/files/patch-players_players.txt # games/sdlCC/files/patch-libltdl_configure # echo c - games/sdlCC mkdir -p games/sdlCC > /dev/null 2>&1 echo x - games/sdlCC/Makefile sed 's/^X//' >games/sdlCC/Makefile << 'END-of-games/sdlCC/Makefile' X# New ports collection makefile for: sdlCC X# Date created: 21 November 2007 X# Whom: Frank W. Josellis <frank@dynamical-systems.org> X# X# $FreeBSD$ X# X XPORTNAME= sdlCC XPORTVERSION= 0.0.0 XCATEGORIES= games XMASTER_SITES= http://jcatki.no-ip.org/files/ X XMAINTAINER= frank@dynamical-systems.org XCOMMENT= An extensible chinese checkers game using SDL X XUSE_SDL= image mixer sdl XGNU_CONFIGURE= yes X X.include <bsd.port.pre.mk> X Xpost-install: X.if !defined(NOPORTDOCS) X ${MKDIR} ${DOCSDIR} X ${INSTALL_MAN} ${WRKSRC}/README ${DOCSDIR} X ${INSTALL_MAN} ${WRKSRC}/players/README ${DOCSDIR}/README.players X.endif X X.include <bsd.port.post.mk> END-of-games/sdlCC/Makefile echo x - games/sdlCC/distinfo sed 's/^X//' >games/sdlCC/distinfo << 'END-of-games/sdlCC/distinfo' XMD5 (sdlCC-0.0.0.tar.gz) = d634e3dfba5907c9c5bc0ad1950f1f75 XSHA256 (sdlCC-0.0.0.tar.gz) = 52fef5878225a4f1595dbbb82f5219d8546545c61f10e55c1f55b337ee661767 XSIZE (sdlCC-0.0.0.tar.gz) = 1035506 END-of-games/sdlCC/distinfo echo x - games/sdlCC/pkg-descr sed 's/^X//' >games/sdlCC/pkg-descr << 'END-of-games/sdlCC/pkg-descr' XThis is a Chinese Checkers game, it has 5 AI players, and can easily support Xmore for any hackers out there. It uses SDL and runs great in plain X11. XIt has some fun effects to liven things up a bit. X XMultiplayer is supported on the same computer, although a net player would Xnot be hard to add given the plugin player feature. X XWWW: http://catki.no-ip.org/CC/ END-of-games/sdlCC/pkg-descr echo x - games/sdlCC/pkg-plist sed 's/^X//' >games/sdlCC/pkg-plist << 'END-of-games/sdlCC/pkg-plist' Xbin/sdlCC Xlib/sdlCC/images/CC.png Xlib/sdlCC/images/CCBlueMarble.png Xlib/sdlCC/images/CCBoard.png Xlib/sdlCC/images/CCCyanMarble.png Xlib/sdlCC/images/CCGadget1.png Xlib/sdlCC/images/CCGadget2.png Xlib/sdlCC/images/CCGadget3.png Xlib/sdlCC/images/CCGreenMarble.png Xlib/sdlCC/images/CCPurpleMarble.png Xlib/sdlCC/images/CCRedMarble.png Xlib/sdlCC/images/CCSelection.png Xlib/sdlCC/images/CCTitle.png Xlib/sdlCC/images/CCYellowMarble.png Xlib/sdlCC/images/font.png Xlib/sdlCC/players/jumper.la Xlib/sdlCC/players/jumper.so Xlib/sdlCC/players/mm.la Xlib/sdlCC/players/mm.so Xlib/sdlCC/players/players.txt Xlib/sdlCC/players/random.la Xlib/sdlCC/players/random.so Xlib/sdlCC/players/robo.la Xlib/sdlCC/players/robo.so Xlib/sdlCC/players/slider.la Xlib/sdlCC/players/slider.so Xlib/sdlCC/sounds/Chipgene.mod Xlib/sdlCC/sounds/DesertDreamVol.mod Xlib/sdlCC/sounds/Kakofonia.mod Xlib/sdlCC/sounds/TeadropInAPot.mod Xlib/sdlCC/sounds/awman.wav Xlib/sdlCC/sounds/click.wav Xlib/sdlCC/sounds/clickoff.wav Xlib/sdlCC/sounds/computer.wav Xlib/sdlCC/sounds/hmm.wav Xlib/sdlCC/sounds/lemon.mod Xlib/sdlCC/sounds/marble.wav Xlib/sdlCC/sounds/woohoo.wav X@dirrm lib/sdlCC/sounds X@dirrm lib/sdlCC/players X@dirrm lib/sdlCC/images X@dirrm lib/sdlCC X%%PORTDOCS%%%%DOCSDIR%%/README X%%PORTDOCS%%%%DOCSDIR%%/README.players X%%PORTDOCS%%@dirrm %%DOCSDIR%% END-of-games/sdlCC/pkg-plist echo c - games/sdlCC/files mkdir -p games/sdlCC/files > /dev/null 2>&1 echo x - games/sdlCC/files/patch-players_players.txt sed 's/^X//' >games/sdlCC/files/patch-players_players.txt << 'END-of-games/sdlCC/files/patch-players_players.txt' X--- players/players.txt.orig 1970-01-01 00:00:00.000000000 +0100 X+++ players/players.txt 2007-11-21 20:49:28.000000000 +0100 X@@ -0,0 +1,5 @@ X+slider X+jumper X+robo X+random X+mm END-of-games/sdlCC/files/patch-players_players.txt echo x - games/sdlCC/files/patch-libltdl_configure sed 's/^X//' >games/sdlCC/files/patch-libltdl_configure << 'END-of-games/sdlCC/files/patch-libltdl_configure' X--- libltdl/configure.orig 2001-11-22 17:38:57.000000000 +0100 X+++ libltdl/configure 2007-11-21 20:49:28.000000000 +0100 X@@ -562,7 +562,8 @@ X X *) X if test -n "`echo $ac_option| sed 's/[-a-z0-9.]//g'`"; then X- echo "configure: warning: $ac_option: invalid host type" 1>&2 X+ #echo "configure: warning: $ac_option: invalid host type" 1>&2 X+ continue X fi X if test "x$nonopt" != xNONE; then X { echo "configure: error: can only configure for one host and one target at a time" 1>&2; exit 1; } END-of-games/sdlCC/files/patch-libltdl_configure exit --- sdlCC.shar ends here --- >Release-Note: >Audit-Trail: >Unformatted:
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