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Date:      Mon, 29 Oct 2001 11:30:22 -0800
From:      Eric Anholt <eanholt@gladstone.uoregon.edu>
To:        luc <luc@tt-blackhole.org>
Cc:        freebsd-multimedia@freebsd.org
Subject:   Re: Quake3, DRI
Message-ID:  <200110292032.f9TKWO120124@gladstone.uoregon.edu>
In-Reply-To: <20011029210528.A44551@tt-blackhole.org>
References:  <20011029120709.A1236@tt-blackhole.org> <200110292001.f9TK1w104870@gladstone.uoregon.edu> <20011029210528.A44551@tt-blackhole.org>

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To get Linux games to use DRI hardware acceleration requires installing Linux 
DRI libraries.  I have submitted a port for these at ports/31505 in the gnats 
system.

On Monday 29 October 2001 12:05, luc wastiaux wrote:
> On Mon, Oct 29, 2001 at 10:59:55AM -0800, Eric Anholt wrote:
> > If found that making a link from /compat/linux/usr/X11R6/lib/libGL.so.1
> > to libGL.so in the directory with quake3 fixed that.
>
> I do not have a /compat/linux/usr/X11R6/lib/libGL.so.1 ,
> where should I install it from ?
>
> Quake3 also asks for a libMesaVoodooGL.so , where should I link that from
> ?
>
> thanks.

-- 
Eric Anholt
eanholt@gladstone.uoregon.edu

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