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Date:      Sat, 03 Mar 2001 11:27:58 +0000
From:      Orion Hodson <O.Hodson@cs.ucl.ac.uk>
To:        Stefan Walter <stefan.walter@stud.udo.edu>
Cc:        Freebsd-multimedia@freebsd.org
Subject:   Re: quake-gl and sound...?
Message-ID:  <20010303112711.73BCF37B718@hub.freebsd.org>
In-Reply-To: Your message of "Wed, 28 Feb 2001 10:22:12 %2B0100." <Pine.BSF.4.31.0102281000200.444-100000@dunkelkammer.void>

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Stefan Walter writes:
> Hi everyone,
> 
> as I found out when browsing the mailinglist archives, this has been asked
> before, but not answered:
> When running quake-x11 from the quakeforge port, everything's fine (except
> the framerate/resolution). quake-sdl works, too. However, when I start
> quake-gl, I get the following:
> 
> /dev/dsp: Invalid argument
> Could not set /dev/dsp to stereo=2S_Startup: SNDDMA_Init failed.

Since the same sound ioctls are made, this is a little puzzling.  What
happens if you force the sound device parameters, e.g.

a)   -sndmono
b)   -sndstereo -sndspeed 11025

Cheers
- Orion



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