Date: Sat, 3 Mar 2001 15:05:54 +0100 (CET) From: Stefan Walter <stefan.walter@stud.udo.edu> To: FreeBSD-Multimedia <freebsd-multimedia@freebsd.org> Subject: Re: quake-gl and sound...? Message-ID: <Pine.BSF.4.31.0103031449430.643-100000@dunkelkammer.void> In-Reply-To: <200103031135.f23BZj319354@nx8.hrz.uni-dortmund.de>
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On Sat, 3 Mar 2001, Orion Hodson wrote: > Stefan Walter writes: > > Hi everyone, > > > > as I found out when browsing the mailinglist archives, this has been asked > > before, but not answered: > > When running quake-x11 from the quakeforge port, everything's fine (except > > the framerate/resolution). quake-sdl works, too. However, when I start > > quake-gl, I get the following: > > > > /dev/dsp: Invalid argument > > Could not set /dev/dsp to stereo=2S_Startup: SNDDMA_Init failed. > > Since the same sound ioctls are made, this is a little puzzling. What > happens if you force the sound device parameters, e.g. > > a) -sndmono > b) -sndstereo -sndspeed 11025 a) gives me: /dev/dsp: Invalid argument Could not set /dev/dsp to stereo=1S_Startup: SNDDMA_Init failed. ^^^^^^ ??? b) says: /dev/dsp: Invalid argument Could not set /dev/dsp to stereo=2S_Startup: SNDDMA_Init failed. With quake-x11, both work fine... I'm not familiar with the QuakeForge sourcecode, but if you say the ioctls are the same, I guess it can't be the sound driver!? Regards, Stefan -- Murphy's Law: Anything that can go wrSegmentation fault: core dumped http://transfer.to/dunkelkammer GPG: 0x57966947 - 6719 7C67 E188 4419 C7F6 786E 58C0 AEBF 5796 6947 To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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