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Date:      Sat, 3 Jan 2004 06:12:41 +0300 (MSK)
From:      Igor Pokrovsky <tiamat@comset.net>
To:        FreeBSD-gnats-submit@FreeBSD.org
Subject:    ports/60847: New port: games/BillardGL An OpenGL billiard simulator 
Message-ID:  <200401030312.i033Cfuc000543@doom.homeunix.org>
Resent-Message-ID: <200401030320.i033K6mW022824@freefall.freebsd.org>

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>Number:         60847
>Category:       ports
>Synopsis:       New port: games/BillardGL An OpenGL billiard simulator
>Confidential:   no
>Severity:       non-critical
>Priority:       medium
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Fri Jan 02 19:20:05 PST 2004
>Closed-Date:
>Last-Modified:
>Originator:     Igor Pokrovsky
>Release:        FreeBSD 4.9-STABLE i386
>Organization:
>Environment:
System: FreeBSD doom.homeunix.org 4.9-STABLE FreeBSD 4.9-STABLE #1: Sun Dec 14 13:12:44 MSK 2003 root@doom.homeunix.org:/usr/obj/usr/src/sys/KERNEL i386


	
>Description:
	BillardGL is a very nice looking OpenGL pool billiard simulation,
	which was developed within the scope of the course
	"Computergraphics" at the University of Freiburg (Germany).

	
>How-To-Repeat:
	
>Fix:

	

--- BillardGL.shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	BillardGL
#	BillardGL/pkg-plist
#	BillardGL/pkg-descr
#	BillardGL/distinfo
#	BillardGL/Makefile
#	BillardGL/files
#	BillardGL/files/patch-Namen.h
#	BillardGL/files/patch-Makefile
#
echo c - BillardGL
mkdir -p BillardGL > /dev/null 2>&1
echo x - BillardGL/pkg-plist
sed 's/^X//' >BillardGL/pkg-plist << 'END-of-BillardGL/pkg-plist'
Xbin/BillardGL
X
X%%PORTDOCS%%%%DOCSDIR%%/README
X%%PORTDOCS%%@dirrm %%DOCSDIR%%
X
X%%DATADIR%%/lang/900.lang
X%%DATADIR%%/lang/901.lang
X%%DATADIR%%/lang/904.lang
X%%DATADIR%%/lang/999.lang
X@dirrm %%DATADIR%%/lang
X
X%%DATADIR%%/Texturen/1/1.bmp
X%%DATADIR%%/Texturen/1/10.bmp
X%%DATADIR%%/Texturen/1/11.bmp
X%%DATADIR%%/Texturen/1/12.bmp
X%%DATADIR%%/Texturen/1/13.bmp
X%%DATADIR%%/Texturen/1/14.bmp
X%%DATADIR%%/Texturen/1/15.bmp
X%%DATADIR%%/Texturen/1/2.bmp
X%%DATADIR%%/Texturen/1/3.bmp
X%%DATADIR%%/Texturen/1/4.bmp
X%%DATADIR%%/Texturen/1/5.bmp
X%%DATADIR%%/Texturen/1/6.bmp
X%%DATADIR%%/Texturen/1/7.bmp
X%%DATADIR%%/Texturen/1/8.bmp
X%%DATADIR%%/Texturen/1/9.bmp
X%%DATADIR%%/Texturen/1/a00.bmp
X%%DATADIR%%/Texturen/1/a1.bmp
X%%DATADIR%%/Texturen/1/a10.bmp
X%%DATADIR%%/Texturen/1/a11.bmp
X%%DATADIR%%/Texturen/1/a12.bmp
X%%DATADIR%%/Texturen/1/a13.bmp
X%%DATADIR%%/Texturen/1/a14.bmp
X%%DATADIR%%/Texturen/1/a15.bmp
X%%DATADIR%%/Texturen/1/a2.bmp
X%%DATADIR%%/Texturen/1/a3.bmp
X%%DATADIR%%/Texturen/1/a4.bmp
X%%DATADIR%%/Texturen/1/a5.bmp
X%%DATADIR%%/Texturen/1/a6.bmp
X%%DATADIR%%/Texturen/1/a7.bmp
X%%DATADIR%%/Texturen/1/a8.bmp
X%%DATADIR%%/Texturen/1/a9.bmp
X%%DATADIR%%/Texturen/1/aalpha.bmp
X%%DATADIR%%/Texturen/1/aalpha2.bmp
X%%DATADIR%%/Texturen/1/buchstaben.bmp
X%%DATADIR%%/Texturen/1/buchstabenalpha.bmp
X%%DATADIR%%/Texturen/1/dreizehn.bmp
X%%DATADIR%%/Texturen/1/filzkachel.bmp
X%%DATADIR%%/Texturen/1/halbe.bmp
X%%DATADIR%%/Texturen/1/holz.bmp
X%%DATADIR%%/Texturen/1/logo.bmp
X%%DATADIR%%/Texturen/1/volle.bmp
X@dirrm %%DATADIR%%/Texturen/1
X%%DATADIR%%/Texturen/2/1.bmp
X%%DATADIR%%/Texturen/2/10.bmp
X%%DATADIR%%/Texturen/2/11.bmp
X%%DATADIR%%/Texturen/2/12.bmp
X%%DATADIR%%/Texturen/2/13.bmp
X%%DATADIR%%/Texturen/2/14.bmp
X%%DATADIR%%/Texturen/2/15.bmp
X%%DATADIR%%/Texturen/2/2.bmp
X%%DATADIR%%/Texturen/2/3.bmp
X%%DATADIR%%/Texturen/2/4.bmp
X%%DATADIR%%/Texturen/2/5.bmp
X%%DATADIR%%/Texturen/2/6.bmp
X%%DATADIR%%/Texturen/2/7.bmp
X%%DATADIR%%/Texturen/2/8.bmp
X%%DATADIR%%/Texturen/2/9.bmp
X%%DATADIR%%/Texturen/2/aalpha2.bmp
X%%DATADIR%%/Texturen/2/buchstaben.bmp
X%%DATADIR%%/Texturen/2/buchstabenalpha.bmp
X%%DATADIR%%/Texturen/2/filzkachel.bmp
X%%DATADIR%%/Texturen/2/halbe.bmp
X%%DATADIR%%/Texturen/2/holz.bmp
X%%DATADIR%%/Texturen/2/volle.bmp
X@dirrm %%DATADIR%%/Texturen/2
X%%DATADIR%%/Texturen/4/1.bmp
X%%DATADIR%%/Texturen/4/10.bmp
X%%DATADIR%%/Texturen/4/11.bmp
X%%DATADIR%%/Texturen/4/12.bmp
X%%DATADIR%%/Texturen/4/13.bmp
X%%DATADIR%%/Texturen/4/14.bmp
X%%DATADIR%%/Texturen/4/15.bmp
X%%DATADIR%%/Texturen/4/2.bmp
X%%DATADIR%%/Texturen/4/3.bmp
X%%DATADIR%%/Texturen/4/4.bmp
X%%DATADIR%%/Texturen/4/5.bmp
X%%DATADIR%%/Texturen/4/6.bmp
X%%DATADIR%%/Texturen/4/7.bmp
X%%DATADIR%%/Texturen/4/8.bmp
X%%DATADIR%%/Texturen/4/9.bmp
X%%DATADIR%%/Texturen/4/holz.bmp
X@dirrm %%DATADIR%%/Texturen/4
X%%DATADIR%%/Texturen/8/1.bmp
X%%DATADIR%%/Texturen/8/10.bmp
X%%DATADIR%%/Texturen/8/11.bmp
X%%DATADIR%%/Texturen/8/12.bmp
X%%DATADIR%%/Texturen/8/13.bmp
X%%DATADIR%%/Texturen/8/14.bmp
X%%DATADIR%%/Texturen/8/15.bmp
X%%DATADIR%%/Texturen/8/2.bmp
X%%DATADIR%%/Texturen/8/3.bmp
X%%DATADIR%%/Texturen/8/4.bmp
X%%DATADIR%%/Texturen/8/5.bmp
X%%DATADIR%%/Texturen/8/6.bmp
X%%DATADIR%%/Texturen/8/7.bmp
X%%DATADIR%%/Texturen/8/8.bmp
X%%DATADIR%%/Texturen/8/9.bmp
X%%DATADIR%%/Texturen/8/holz.bmp
X@dirrm %%DATADIR%%/Texturen/8
X@dirrm %%DATADIR%%/Texturen
X@dirrm %%DATADIR%%
END-of-BillardGL/pkg-plist
echo x - BillardGL/pkg-descr
sed 's/^X//' >BillardGL/pkg-descr << 'END-of-BillardGL/pkg-descr'
XBillardGL is a very nice looking OpenGL pool billiard simulation,
Xwhich was developed within the scope of the course
X"Computergraphics" at the University of Freiburg (Germany).
X
XWWW: http://www.BillardGL.de
X
X- Igor Pokrovsky
Xtiamat@comset.net
END-of-BillardGL/pkg-descr
echo x - BillardGL/distinfo
sed 's/^X//' >BillardGL/distinfo << 'END-of-BillardGL/distinfo'
XMD5 (BillardGL-1.75.tar.gz) = 46f2cf99e1a2b2aa4707d3500e43be47
END-of-BillardGL/distinfo
echo x - BillardGL/Makefile
sed 's/^X//' >BillardGL/Makefile << 'END-of-BillardGL/Makefile'
X# New ports collection makefile for: BillardGL
X# Date created:		02 Jan 2004
X# Whom:			Igor Pokrovsky <tiamat@comset.net>
X#
X# $FreeBSD$
X#
X
XPORTNAME=		BillardGL
XPORTVERSION=		1.75
XCATEGORIES=		games
XMASTER_SITES=		${MASTER_SITE_SOURCEFORGE}
XMASTER_SITE_SUBDIR=	${PORTNAME}
X
XMAINTAINER=	tiamat@comset.net
XCOMMENT=	An OpenGL billiard simulator
X
XLIB_DEPENDS=	glut.3:${PORTSDIR}/graphics/libglut
X
XWRKSRC=		${WRKDIR}/${PORTNAME}-${PORTVERSION}/src
X
XUSE_GMAKE=	yes
XUSE_REINPLACE=	yes
XUSE_X_PREFIX=	yes
XUSE_GL=		yes
X
Xpost-patch:
X	@${REINPLACE_CMD} -e 's|%%PORTNAME%%|${PORTNAME}|; \
X			      s|%%X11BASE%%|${X11BASE}|' ${WRKSRC}/Namen.h
X
Xdo-install:
X	${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin
X
X	@${MKDIR} ${DATADIR}
X	@${MKDIR} ${DATADIR}/lang
X	${INSTALL_DATA} ${WRKSRC}/lang/*.lang ${DATADIR}/lang
X	@${MKDIR} ${DATADIR}/Texturen
X.for i in 1 2 4 8
X	@${MKDIR} ${DATADIR}/Texturen/${i}
X	${INSTALL_DATA} ${WRKSRC}/Texturen/${i}/*.bmp ${DATADIR}/Texturen/${i}
X.endfor
X
X.ifndef (NOPORTDOCS)
X	@${MKDIR} ${DOCSDIR}
X	${TR} -d '\r' <${WRKSRC}/README >${DOCSDIR}/README
X.endif
X
X.include <bsd.port.mk>
END-of-BillardGL/Makefile
echo c - BillardGL/files
mkdir -p BillardGL/files > /dev/null 2>&1
echo x - BillardGL/files/patch-Namen.h
sed 's/^X//' >BillardGL/files/patch-Namen.h << 'END-of-BillardGL/files/patch-Namen.h'
X--- Namen.h.orig	Fri Jan  2 09:48:40 2004
X+++ Namen.h	Fri Jan  2 09:49:28 2004
X@@ -23,7 +23,7 @@
X #define TUTORIAL 105
X 
X #ifndef _WIN32
X-#define PFAD "/usr/share/BillardGL/"
X+#define PFAD "%%X11BASE%%/share/%%PORTNAME%%/"
X #endif
X 
X #ifndef PFAD
END-of-BillardGL/files/patch-Namen.h
echo x - BillardGL/files/patch-Makefile
sed 's/^X//' >BillardGL/files/patch-Makefile << 'END-of-BillardGL/files/patch-Makefile'
X--- Makefile.orig	Fri Jan  2 09:57:12 2004
X+++ Makefile	Fri Jan  2 09:59:21 2004
X@@ -5,14 +5,14 @@
X 
X ####### Compiler, tools and options
X 
X-CC	=	gcc
X-CXX	=	g++
X-CFLAGS	=	-pipe -Wall -W -DNO_DEBUG -g
X-CXXFLAGS=	-pipe -Wall -W -DNO_DEBUG -g 
X-INCPATH	=	-I/usr/X11R6/include 
X-LINK	=	g++
X+CC	?=	gcc
X+CXX	?=	g++
X+CFLAGS	+=	-pipe -Wall -W -DNO_DEBUG -g
X+CXXFLAGS+=	-pipe -Wall -W -DNO_DEBUG -g 
X+INCPATH	=	-I${X11BASE}/include 
X+LINK	=	${CXX}
X LFLAGS	=	
X-LIBS	=	-L/usr/X11R6/lib -lGL -lGLU -lglut -lXmu -lXext -lX11 -lm -lXi
X+LIBS	=	-L${X11BASE}/lib -lGL -lGLU -lglut -lXmu -lXext -lX11 -lm -lXi
X 
X ## -lqgl -lGLU
X 
END-of-BillardGL/files/patch-Makefile
exit
--- BillardGL.shar ends here ---


>Release-Note:
>Audit-Trail:
>Unformatted:



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