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Date:      Thu, 28 Nov 2002 11:03:44 -0800 (PST)
From:      Marcel Moolenaar <marcel@FreeBSD.org>
To:        Perforce Change Reviews <perforce@freebsd.org>
Subject:   PERFORCE change 21641 for review
Message-ID:  <200211281903.gASJ3iGd092130@repoman.freebsd.org>

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http://perforce.freebsd.org/chv.cgi?CH=21641

Change 21641 by marcel@marcel_nfs on 2002/11/28 11:03:12

	Don't wait for vertical retrace to avoid jitter. The renderer
	has no business talking to the device directly. It should
	have been abstracted so that we don't hardcode I/O port
	accesses here.

Affected files ...

.. //depot/projects/ia64/sys/dev/syscons/scvgarndr.c#3 edit

Differences ...

==== //depot/projects/ia64/sys/dev/syscons/scvgarndr.c#3 (text+ko) ====

@@ -329,10 +329,11 @@
 	u_char font_buf[128];
 	u_short cursor[32];
 	u_char c;
-	int pos;
+	int i, pos;
 	int xoffset, yoffset;
+#if !defined(__ia64__)
 	int crtc_addr;
-	int i;
+#endif
 
 	/* prepare mousepointer char's bitmaps */
 	pos = (y/scp->font_size - scp->yoff)*scp->xsize + x/8 - scp->xoff;
@@ -366,7 +367,7 @@
 		font_buf[i + 96] = cursor[i + scp->font_size] & 0xff;
 	}
 
-#if 1
+#if !defined(__ia64__)
 	/* wait for vertical retrace to avoid jitter on some videocards */
 	crtc_addr = scp->sc->adp->va_crtc_addr;
 	while (!(inb(crtc_addr + 6) & 0x08)) /* idle */ ;

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