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Date:      Mon, 14 Dec 2009 10:43:56 GMT
From:      Dominic Fandrey <kamikaze@bsdforen.de>
To:        freebsd-gnats-submit@FreeBSD.org
Subject:   ports/141453: [maintainer-update] games/ioquake3
Message-ID:  <200912141043.nBEAhuFo051838@www.freebsd.org>
Resent-Message-ID: <200912141050.nBEAo0CF059011@freefall.freebsd.org>

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>Number:         141453
>Category:       ports
>Synopsis:       [maintainer-update] games/ioquake3
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          maintainer-update
>Submitter-Id:   current-users
>Arrival-Date:   Mon Dec 14 10:50:00 UTC 2009
>Closed-Date:
>Last-Modified:
>Originator:     Dominic Fandrey
>Release:        RELENG_8
>Organization:
private
>Environment:
FreeBSD mobileKamikaze.norad 8.0-STABLE FreeBSD 8.0-STABLE #0: Tue Dec  8 16:51:27 CET 2009     root@mobileKamikaze.norad:/usr/obj/HP6510b-8/amd64/usr/src/sys/HP6510b-8  amd64
>Description:
Cleans up games/ioquake3 to follow the architecture naming of FreeBSD and updates games/ioquake3-devel to the latest SVN snapshot (+ bug fix) as of today.
>How-To-Repeat:

>Fix:


Patch attached with submission follows:

diff -Nur ports/games/ioquake3.orig/Makefile ports/games/ioquake3/Makefile
--- ports/games/ioquake3.orig/Makefile	2009-10-25 17:51:15.000000000 +0100
+++ ports/games/ioquake3/Makefile	2009-12-08 12:11:46.000000000 +0100
@@ -21,29 +21,27 @@
 USE_GMAKE=	yes
 
 OPTIONS=	CLIENT "Build client" on \
-		GAMELIBS "Build game libraries (when not mandatory)" on \
+		GAMELIBS "Build game libraries (when not mandatory)" off \
 		DEDICATED "Build dedicated server" on \
-		SMP "Build SMP (threaded) client" on \
 		VORBIS "Enable Ogg Vorbis support" on
 
 MAKE_ARGS+=	DEFAULT_BASEDIR="${Q3DIR}" \
 		DEFAULT_LIBDIR="${LIBDIR}" \
 		HOMEPATH="/.${PORTNAME}" \
-		ARCH="${LINUX_ARCH}"
+		ARCH="${ARCH}"
 PLIST_SUB=	LIBDIR="${LIBDIR:S/${PREFIX}\///}" \
-		ARCH="${LINUX_ARCH}" \
+		ARCH="${ARCH}" \
 		BINSUFFIX="${BINSUFFIX}"
 ALL_TARGET=	release
 MAKE_JOBS_SAFE=	yes
 
 LIBDIR=		${PREFIX}/lib/${PORTNAME}
-BUILDDIR=	${WRKSRC}/build/release-${OPSYS:L}-${LINUX_ARCH}
-LINUX_ARCH=	${ARCH:C/amd64/x86_64/:C/i386/x86/}
+BUILDDIR=	${WRKSRC}/build/release-${OPSYS:L}-${ARCH}
 BINSUFFIX?=
 
 ONLY_FOR_ARCHS=	amd64 i386
 
-# Make sure TARGET and CFLAGS fit together.
+# Make sure TARGET and CFLAGS fit together for cross-compiling.
 MACHINE_ARCH=	${ARCH}
 .include <bsd.cpu.mk>
 
@@ -90,6 +88,7 @@
 PLIST_SUB+=	GAMELIBS="@comment "
 .endif
 
+# Note that SMP is only supported on OS-X, hence the option has been removed.
 .if defined(WITH_SMP)
 MAKE_ARGS+=	BUILD_CLIENT_SMP=1
 PLIST_SUB+=	SMP=""
@@ -100,7 +99,7 @@
 
 do-install:
 .for bin in ${Q3BIN}
-	${INSTALL_PROGRAM} ${BUILDDIR}/${bin}.${LINUX_ARCH} \
+	${INSTALL_PROGRAM} ${BUILDDIR}/${bin}.${ARCH} \
 		${PREFIX}/bin/${bin}${BINSUFFIX}
 .endfor
 .if defined(WITH_GAMELIBS)
diff -Nur ports/games/ioquake3.orig/files/patch-Makefile ports/games/ioquake3/files/patch-Makefile
--- ports/games/ioquake3.orig/files/patch-Makefile	2009-10-25 17:51:15.000000000 +0100
+++ ports/games/ioquake3/files/patch-Makefile	2009-12-08 11:38:26.000000000 +0100
@@ -1,22 +1,6 @@
---- Makefile.orig	2009-08-30 19:33:49.000000000 +0200
-+++ Makefile	2009-09-01 23:28:34.000000000 +0200
-@@ -17,6 +17,15 @@
-   COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
- endif
- 
-+ifeq ($(COMPILE_PLATFORM),freebsd)
-+  ifeq ($(COMPILE_ARCH),amd64)
-+    COMPILE_ARCH=x86_64
-+  endif
-+  ifeq ($(COMPILE_ARCH),i386)
-+    COMPILE_ARCH=x86
-+  endif
-+endif
-+
- ifeq ($(COMPILE_PLATFORM),mingw32)
-   ifeq ($(COMPILE_ARCH),i386)
-     COMPILE_ARCH=x86
-@@ -521,15 +530,35 @@
+--- Makefile.orig	2009-04-22 20:54:48.000000000 +0200
++++ Makefile	2009-12-08 11:38:10.000000000 +0100
+@@ -521,15 +521,22 @@
  
  ifeq ($(PLATFORM),freebsd)
  
@@ -25,70 +9,99 @@
 -  else #default to i386
 -    ARCH=i386
 -  endif #alpha test
-+  FREEBSD_ARCH = $(ARCH)
-+  ifeq ($(ARCH),amd64)
-+    ARCH = x86_64
-+  endif
-+  ifeq ($(ARCH),i386)
-+    ARCH = x86
-+  endif
-+
-+  ifeq ($(FREEBSD_ARCH),x86_64)
-+    FREEBSD_ARCH = amd64
-+  endif
-+  ifeq ($(FREEBSD_ARCH),x86)
-+    FREEBSD_ARCH = i386
-+  endif
- 
-+  ifndef HOMEPATH
-+    HOMEPATH = /.ioquake3
-+  endif
-+
-+  ifndef DEFAULT_LIBDIR
-+    DEFAULT_LIBDIR = /usr/local/lib/ioquake3
-+  endif
- 
-   BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+-
+-
+-  BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
 -    -DUSE_ICON $(shell sdl-config --cflags)
-+    -DUSE_ICON $(shell sdl-config --cflags) -DMAP_ANONYMOUS=MAP_ANON \
-+    -DHOMEPATH=\\\"$(HOMEPATH)\\\" \
-+    -DDEFAULT_LIBDIR=\\\"$(DEFAULT_LIBDIR)\\\" \
-+    $(shell make -f /dev/null -VCFLAGS MACHINE_ARCH=$(FREEBSD_ARCH))
-+    
++   ifndef HOMEPATH
++     HOMEPATH = /.ioquake3
++   endif
++ 
++   ifndef DEFAULT_LIBDIR
++     DEFAULT_LIBDIR = /usr/local/lib/ioquake3
++   endif
++ 
++   BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \
++     -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
++     -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON \
++     -DHOMEPATH=\\\"$(HOMEPATH)\\\" \
++     -DDEFAULT_LIBDIR=\\\"$(DEFAULT_LIBDIR)\\\"
++   CLIENT_CFLAGS = $(SDL_CFLAGS)
++   SERVER_CFLAGS = 
++   HAVE_VM_COMPILED = true
  
    ifeq ($(USE_OPENAL),1)
      BASE_CFLAGS += -DUSE_OPENAL
-@@ -547,9 +576,22 @@
-     RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
-       -fomit-frame-pointer -fexpensive-optimizations
-   else
+@@ -542,24 +549,6 @@
+     BASE_CFLAGS += -DUSE_CODEC_VORBIS
+   endif
+ 
+-  ifeq ($(ARCH),axp)
+-    BASE_CFLAGS += -DNO_VM_COMPILED
+-    RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
+-      -fomit-frame-pointer -fexpensive-optimizations
+-  else
 -  ifeq ($(ARCH),i386)
 -    RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
 -      -march=pentium -fomit-frame-pointer -pipe -ffast-math \
-+  ifeq ($(ARCH),x86)
+-      -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+-      -funroll-loops -fstrength-reduce
+-    HAVE_VM_COMPILED=true
+-  else
+-    BASE_CFLAGS += -DNO_VM_COMPILED
+-  endif
+-  endif
+-
+-  DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+-
+   SHLIBEXT=so
+   SHLIBCFLAGS=-fPIC
+   SHLIBLDFLAGS=-shared $(LDFLAGS)
+@@ -582,6 +571,27 @@
+     CLIENT_LIBS += -lvorbisfile -lvorbis -logg
+   endif
+ 
++  ifeq ($(ARCH),i386)
 +    ifeq ($(CROSS_COMPILING),1)
 +      BASE_CFLAGS += -m32
 +    endif
-+    RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 \
-+      -fomit-frame-pointer -pipe -ffast-math \
-+      -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-+      -funroll-loops -fstrength-reduce
-+    HAVE_VM_COMPILED=true
-+  else
-+  ifeq ($(ARCH),x86_64)
++  endif
++  ifeq ($(ARCH),amd64)
 +    ifeq ($(CROSS_COMPILING),1)
 +      BASE_CFLAGS += -m64
 +    endif
-+    RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 \
-+      -fomit-frame-pointer -pipe -ffast-math \
-       -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-       -funroll-loops -fstrength-reduce
-     HAVE_VM_COMPILED=true
-@@ -557,6 +599,7 @@
-     BASE_CFLAGS += -DNO_VM_COMPILED
++  endif
++
++  ifeq ($(BUILD_CLIENT),1)
++    BASE_CFLAGS += $(CLIENT_CFLAGS)
++  endif
++
++  RELEASE_CFLAGS = $(BASE_CFLAGS) -DNDEBUG -O3 -fomit-frame-pointer \
++    -ffast-math -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
++    -funroll-loops -fstrength-reduce
++
++  DEBUG_CFLAGS = $(BASE_CFLAGS) -g
++
+ else # ifeq freebsd
+ 
+ #############################################################################
+@@ -1442,6 +1452,9 @@
+   ifeq ($(ARCH),x86_64)
+     Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
+   endif
++  ifeq ($(ARCH),amd64)
++    Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
++  endif
+   ifeq ($(ARCH),ppc)
+     Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
    endif
+@@ -1591,6 +1604,9 @@
+   ifeq ($(ARCH),x86_64)
+     Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o
    endif
++  ifeq ($(ARCH),amd64)
++    Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o
 +  endif
- 
-   DEBUG_CFLAGS=$(BASE_CFLAGS) -g
- 
+   ifeq ($(ARCH),ppc)
+     Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o
+   endif
diff -Nur ports/games/ioquake3.orig/files/patch-code-qcommon-files.c ports/games/ioquake3/files/patch-code-qcommon-files.c
--- ports/games/ioquake3.orig/files/patch-code-qcommon-files.c	2009-10-25 17:51:15.000000000 +0100
+++ ports/games/ioquake3/files/patch-code-qcommon-files.c	2009-12-08 11:09:10.000000000 +0100
@@ -1,23 +1,18 @@
---- code/qcommon/files.c.orig	2009-08-30 22:58:50.000000000 +0200
-+++ code/qcommon/files.c	2009-08-30 23:10:53.000000000 +0200
-@@ -241,6 +241,9 @@
+--- code/qcommon/files.c.orig	2009-12-08 11:07:08.000000000 +0100
++++ code/qcommon/files.c	2009-12-08 11:08:41.000000000 +0100
+@@ -241,6 +241,7 @@
  #endif
  
  static	cvar_t		*fs_basepath;
-+#ifdef __FreeBSD__
 +static	cvar_t		*fs_libpath;
-+#endif
  static	cvar_t		*fs_basegame;
  static	cvar_t		*fs_gamedirvar;
  static	searchpath_t	*fs_searchpaths;
-@@ -2761,6 +2764,10 @@
+@@ -2761,6 +2762,7 @@
  	fs_debug = Cvar_Get( "fs_debug", "0", 0 );
  	fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
  	fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
-+	#ifdef __FreeBSD__
 +	fs_libpath = Cvar_Get ("fs_libpath", Sys_DefaultLibPath(), CVAR_INIT );
-+	#endif
-+	
  	homePath = Sys_DefaultHomePath();
  	if (!homePath || !homePath[0]) {
  		homePath = fs_basepath->string;
diff -Nur ports/games/ioquake3.orig/files/patch-code-qcommon-q_platform.h ports/games/ioquake3/files/patch-code-qcommon-q_platform.h
--- ports/games/ioquake3.orig/files/patch-code-qcommon-q_platform.h	2009-10-25 17:51:15.000000000 +0100
+++ ports/games/ioquake3/files/patch-code-qcommon-q_platform.h	2009-12-08 23:36:18.000000000 +0100
@@ -5,7 +5,7 @@
  #ifdef __i386__
  #define ARCH_STRING "i386"
 +#elif defined __amd64__
-+#define ARCH_STRING "x86_64"
++#define ARCH_STRING "amd64"
  #elif defined __axp__
  #define ARCH_STRING "alpha"
  #endif
diff -Nur ports/games/ioquake3.orig/files/patch-code-qcommon-qcommon.h ports/games/ioquake3/files/patch-code-qcommon-qcommon.h
--- ports/games/ioquake3.orig/files/patch-code-qcommon-qcommon.h	2009-10-25 17:51:15.000000000 +0100
+++ ports/games/ioquake3/files/patch-code-qcommon-qcommon.h	2009-12-08 11:11:08.000000000 +0100
@@ -1,13 +1,12 @@
---- code/qcommon/qcommon.h.orig	2009-08-30 23:12:19.000000000 +0200
-+++ code/qcommon/qcommon.h	2009-08-30 23:26:12.000000000 +0200
-@@ -1068,6 +1068,10 @@
- #ifdef MACOS_X
+--- code/qcommon/qcommon.h.orig	2009-12-08 11:09:48.000000000 +0100
++++ code/qcommon/qcommon.h	2009-12-08 11:10:43.000000000 +0100
+@@ -1069,6 +1069,9 @@
  char    *Sys_DefaultAppPath(void);
  #endif
-+#ifdef __FreeBSD__
+ 
 +void	Sys_SetDefaultLibPath(const char *path);
 +char	*Sys_DefaultLibPath(void);
-+#endif
- 
++
  void  Sys_SetDefaultHomePath(const char *path);
  char	*Sys_DefaultHomePath(void);
+ const char *Sys_Dirname( char *path );
diff -Nur ports/games/ioquake3.orig/files/patch-code-sys-sys_main.c ports/games/ioquake3/files/patch-code-sys-sys_main.c
--- ports/games/ioquake3.orig/files/patch-code-sys-sys_main.c	2009-10-25 17:51:15.000000000 +0100
+++ ports/games/ioquake3/files/patch-code-sys-sys_main.c	2009-12-08 11:31:35.000000000 +0100
@@ -1,22 +1,17 @@
---- code/sys/sys_main.c.orig	2009-08-30 22:32:59.000000000 +0200
-+++ code/sys/sys_main.c	2009-08-30 23:21:12.000000000 +0200
-@@ -49,6 +49,9 @@
+--- code/sys/sys_main.c.orig	2009-03-02 23:26:36.000000000 +0100
++++ code/sys/sys_main.c	2009-12-08 11:31:12.000000000 +0100
+@@ -49,6 +49,7 @@
  
  static char binaryPath[ MAX_OSPATH ] = { 0 };
  static char installPath[ MAX_OSPATH ] = { 0 };
-+#ifdef __FreeBSD__
 +static char libPath[ MAX_OSPATH ] = { 0 };
-+#endif
  
  /*
  =================
-@@ -93,6 +96,31 @@
- 		return Sys_Cwd();
- }
+@@ -95,6 +96,30 @@
  
-+#ifdef __FreeBSD__
-+/*
-+=================
+ /*
+ =================
 +Sys_SetDefaultLibPath
 +=================
 +*/
@@ -37,75 +32,63 @@
 +	else
 +		return Sys_Cwd();
 +}
-+#endif
 +
- /*
- =================
++
++/*
++=================
  Sys_DefaultAppPath
-@@ -384,6 +412,7 @@
+ =================
+ */
+@@ -384,6 +409,7 @@
  #1 look down current path
  #2 look in fs_homepath
  #3 look in fs_basepath
-+#4 look in fs_libpath under FreeBSD
++#4 look in fs_libpath
  =================
  */
  void *Sys_LoadDll( const char *name, char *fqpath ,
-@@ -394,6 +423,9 @@
+@@ -394,6 +420,7 @@
  	void  (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
  	char  fname[MAX_OSPATH];
  	char  *basepath;
-+	#ifdef __FreeBSD__
 +	char  *libpath;
-+	#endif
  	char  *homepath;
  	char  *pwdpath;
  	char  *gamedir;
-@@ -405,6 +437,9 @@
+@@ -405,6 +432,7 @@
  	// TODO: use fs_searchpaths from files.c
  	pwdpath = Sys_Cwd();
  	basepath = Cvar_VariableString( "fs_basepath" );
-+	#ifdef __FreeBSD__
 +	libpath = Cvar_VariableString( "fs_libpath" );
-+	#endif
  	homepath = Cvar_VariableString( "fs_homepath" );
  	gamedir = Cvar_VariableString( "fs_game" );
  
-@@ -416,6 +451,11 @@
- 	if(!libHandle && basepath)
- 		libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
+@@ -413,6 +441,9 @@
+ 	if(!libHandle && homepath)
+ 		libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
  
-+	#ifdef __FreeBSD__
 +	if(!libHandle && libpath)
 +		libHandle = Sys_TryLibraryLoad(libpath, gamedir, fname, fqpath);
-+	#endif
 +
- 	if(!libHandle) {
- 		Com_Printf ( "Sys_LoadDll(%s) failed to load library\n", name );
- 		return NULL;
-@@ -469,6 +509,16 @@
+ 	if(!libHandle && basepath)
+ 		libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
+ 
+@@ -469,6 +500,10 @@
  #	endif
  #endif
  
-+#ifdef __FreeBSD__
 +#ifndef DEFAULT_LIBDIR
-+#	ifdef MACOS_X
-+#		define DEFAULT_LIBDIR Sys_StripAppBundle(Sys_BinaryPath())
-+#	else
-+#		define DEFAULT_LIBDIR Sys_BinaryPath()
-+#	endif
-+#endif
++#	define DEFAULT_LIBDIR DEFAULT_BASEDIR
 +#endif
 +
  /*
  =================
  Sys_SigHandler
-@@ -540,6 +590,9 @@
+@@ -540,6 +575,7 @@
  	Sys_ParseArgs( argc, argv );
  	Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
  	Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
-+	#ifdef __FreeBSD__
 +	Sys_SetDefaultLibPath( DEFAULT_LIBDIR );
-+	#endif
  
  	// Concatenate the command line for passing to Com_Init
  	for( i = 1; i < argc; i++ )
diff -Nur ports/games/ioquake3.orig/files/patch-code-sys-sys_unix.c ports/games/ioquake3/files/patch-code-sys-sys_unix.c
--- ports/games/ioquake3.orig/files/patch-code-sys-sys_unix.c	2009-10-25 17:51:15.000000000 +0100
+++ ports/games/ioquake3/files/patch-code-sys-sys_unix.c	2009-12-08 10:54:53.000000000 +0100
@@ -1,15 +1,13 @@
---- code/sys/sys_unix.c.orig	2009-08-30 21:54:20.000000000 +0200
-+++ code/sys/sys_unix.c	2009-08-30 22:10:31.000000000 +0200
-@@ -56,8 +56,12 @@
- #ifdef MACOS_X
+--- code/sys/sys_unix.c.orig	2008-11-11 00:55:22.000000000 +0100
++++ code/sys/sys_unix.c	2009-12-08 10:54:22.000000000 +0100
+@@ -53,7 +53,9 @@
+ 		if( ( p = getenv( "HOME" ) ) != NULL )
+ 		{
+ 			Q_strncpyz( homePath, p, sizeof( homePath ) );
+-#ifdef MACOS_X
++#ifdef HOMEPATH
++			Q_strcat( homePath, sizeof( homePath ), HOMEPATH );
++#elif defined MACOS_X
  			Q_strcat( homePath, sizeof( homePath ), "/Library/Application Support/Quake3" );
  #else
-+#ifdef __FreeBSD__
-+			Q_strcat( homePath, sizeof( homePath ), HOMEPATH );
-+#else
  			Q_strcat( homePath, sizeof( homePath ), "/.q3a" );
- #endif
-+#endif
- 			if( mkdir( homePath, 0777 ) )
- 			{
- 				if( errno != EEXIST )
diff -Nur ports/games/ioquake3.orig/pkg-message ports/games/ioquake3/pkg-message
--- ports/games/ioquake3.orig/pkg-message	2009-10-25 17:51:15.000000000 +0100
+++ ports/games/ioquake3/pkg-message	2009-12-08 11:41:50.000000000 +0100
@@ -8,4 +8,7 @@
 overwrite them. But you can safely copy the original directory to the new one
 for the first time.
 
+Should you encounter freezes when playing a demo or single player game,
+rebuild without client libraries.
+
 ==============================================================================
diff -Nur ports/games/ioquake3-devel.orig/Makefile ports/games/ioquake3-devel/Makefile
--- ports/games/ioquake3-devel.orig/Makefile	2009-10-25 17:51:31.000000000 +0100
+++ ports/games/ioquake3-devel/Makefile	2009-12-14 11:04:48.000000000 +0100
@@ -18,7 +18,7 @@
 PLIST=		${.CURDIR}/../ioquake3/pkg-plist
 PATCHDIR=	${WRKDIR}/freebsd-patchset/
 
-SVNREVISION=	1583
+SVNREVISION=	1754
 BINSUFFIX=	-devel
 
 .include "${.CURDIR}/../ioquake3/Makefile"
diff -Nur ports/games/ioquake3-devel.orig/distinfo ports/games/ioquake3-devel/distinfo
--- ports/games/ioquake3-devel.orig/distinfo	2009-10-25 17:51:31.000000000 +0100
+++ ports/games/ioquake3-devel/distinfo	2009-12-14 11:04:53.000000000 +0100
@@ -1,3 +1,3 @@
-MD5 (ioquake3-devel-1.36_SVN1583.zip) = 5a59062ce5779fe1985c40ece41c2722
-SHA256 (ioquake3-devel-1.36_SVN1583.zip) = 353f5bddbaed46323d4078e6907fcd602c771bd41fe641fc5b3ae67a187c1a88
-SIZE (ioquake3-devel-1.36_SVN1583.zip) = 5057370
+MD5 (ioquake3-devel-1.36_SVN1754.zip) = 163fe62d8540244a9eda8af66ae62fb2
+SHA256 (ioquake3-devel-1.36_SVN1754.zip) = f743e4454bb445fd58188107ee0c36eb4ee3be0f9dce9667bec7516bec59136f
+SIZE (ioquake3-devel-1.36_SVN1754.zip) = 5017181
diff -Nur ports/games/ioquake3-devel.orig/pkg-descr ports/games/ioquake3-devel/pkg-descr
--- ports/games/ioquake3-devel.orig/pkg-descr	2009-10-25 17:51:31.000000000 +0100
+++ ports/games/ioquake3-devel/pkg-descr	2009-12-08 11:54:26.000000000 +0100
@@ -1,11 +1,5 @@
-This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
-short) aims to build upon id Software's Quake 3 source code release. The
-source code was released on August 20, 2005 under the GPL. Since then, we have
-been cleaning up, fixing bugs, and adding features. Our permanent goal is to
-create the open source Quake 3 distribution upon which people base their games
-and projects. We also seek to have the perfect version of the engine for
-playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
-the engine has been ported to many new platforms and has had a slew of new
-features added, along with massive bug extermination.
+This port creates development snapshots of icculus.org/quake3. The project is
+known to seldomly produce releases. Due to the conservative development goals
+of the project, development snapshots are generally considered reliable.
 
 WWW: http://ioquake3.org/
diff -Nur ports/games/ioquake3-devel.orig/pkg-message ports/games/ioquake3-devel/pkg-message
--- ports/games/ioquake3-devel.orig/pkg-message	2009-10-25 17:51:31.000000000 +0100
+++ ports/games/ioquake3-devel/pkg-message	2009-12-08 11:55:01.000000000 +0100
@@ -1,10 +1,6 @@
 ==============================================================================
 
-The input devices are now handled by SDL. Some mouse buttons will have
-different aliases and the mouse speed needs to be readjusted.
-
-The configuration files are saved to ~/.ioquake3-devel instead of ~/.ioquake3
-if you prefer both versions to share the configurations files create a
-symlink.
+Should you encounter freezes when playing a demo or single player game,
+rebuild without client libraries.
 
 ==============================================================================


>Release-Note:
>Audit-Trail:
>Unformatted:



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