Date: Thu, 23 Oct 1997 07:19:12 -0700 From: "Steve W. Heistand" <heistand@nas.nasa.gov> To: freebsd-questions@freebsd.org Subject: re: proxy service help Message-ID: <9710230719.ZM16173@milo.nas.nasa.gov>
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ok a followup email to make sure I got this correct. (ie what I tried didnt work) First off the game server is not a local host which may or may not matter, but when I tried adding an alias line into my ppp.conf file nothing changed. Does it matter where in the ppp.conf file (I placed it in the default section) There is actually 3 connections my game makes, a udp on 6112 and 2 tcp connections on 116 and 118. I added in lines of: alias port udp 206.254.73.254:6112 6112 alias port tcp 206.254.73.254:116 116 alias port tcp 206.254.73.254:118 118 oddly enough I also started running tcpdump while I started the game and its the tcp packets that seem to be getting lost. thanks steve > This is probably already possible, you'll need to be able to identify > the <insert your favourite game here> packets by port address. So if > you've got a Quake server on 10.0.0.2:5000 (internal) and a gateway on > 10.0.0.1 (internal) and 1.2.3.4 (external) with natd/ppp -alias > running, you'd have an entry in your ppp.conf saying > > alias port udp 10.0.0.2:5000 5000 > > Having said that, I've never gotten around to looking at the traffic > that quake sends around the place, so I'm not sure that it has an > identifyable port number. > > -- > Brian <brian@Awfulhak.org>, <brian@FreeBSD.org>, <bri@OpenBSD.org> > <http://www.Awfulhak.org> > Don't _EVER_ lose your sense of humour.... > -- |-------------------------------------------------------------------------| | Steve Heistand Email: heistand@nas.nasa.gov | | Parallel/Vector System Consultant Phone: (650) 604-1272 | | MS 258-6, Moffett Field, CA, 94035-1000 Fax: (650) 604-4377 | | Numerical Aerospace Simulation Facility | | "A polar bear is a rectangular bear after a coordinate transformation." | |-------------------------------------------------------------------------|
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