Date: Fri, 10 Dec 2004 21:37:36 GMT From: Hugo <adm@celeritystorm.com> To: freebsd-gnats-submit@FreeBSD.org Subject: kern/74930: pf crashes the system (unknown reasons) Message-ID: <200412102137.iBALbaUn049247@www.freebsd.org> Resent-Message-ID: <200412102140.iBALeJtk029834@freefall.freebsd.org>
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>Number: 74930 >Category: kern >Synopsis: pf crashes the system (unknown reasons) >Confidential: no >Severity: critical >Priority: high >Responsible: freebsd-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: sw-bug >Submitter-Id: current-users >Arrival-Date: Fri Dec 10 21:40:19 GMT 2004 >Closed-Date: >Last-Modified: >Originator: Hugo >Release: 5.3-STABLE >Organization: Celeritystorm >Environment: FreeBSD evilreborn 5.3-STABLE FreeBSD 5.3-STABLE #0: Wed Dec 1 20:07:36 WET 2004 klr@evilreborn:/usr/obj/usr/src/sys/evilreborn i386 >Description: I can't play NeverWinter Nights (internet) with my brother at the same time, or my FreeBSD gateway will freeze (numlock doesn't respond, no panic), needing a cold boot. NeverWinter Nights uses UDP 5120-5121 for communication. I'm using pf, FreeBSD 5.3-STABLE, the box is a P200 MMX w/ 80MB ram. >How-To-Repeat: Play NeverWinter Nights on the internet , using two different hosts on the lan. Possible causes I can think of: - I use 'user unknown' directives, to separate nat'ed traffic from the gateway-generated traffic - nat on $net inet from $lan_mask to any -> ($net) static-port (perhaps the static port directive has something to do with it?) pass out quick on $net proto udp from ($net) to any port { 5120:5122 } user unknown keep state (my rule to allow NWN traffic on the firewall) >Fix: >Release-Note: >Audit-Trail: >Unformatted:
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