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Date:      Sun, 11 Oct 1998 21:18:48 -0400
From:      Lee Cremeans <lee@st-lcremean.tidalwave.net>
To:        "Jason C. Wells" <jcwells@u.washington.edu>, Jonathan Chen <jonc@pinnacle.co.nz>
Cc:        freebsd-chat@FreeBSD.ORG
Subject:   Porting Descent (was: Re: age check :) )
Message-ID:  <19981011211848.A15445@tidalwave.net>
In-Reply-To: <Pine.BSF.4.02A.9810111649380.2581-100000@s8-37-26.student.washington.edu>; from Jason C. Wells on Sun, Oct 11, 1998 at 04:54:47PM -0700
References:  <Pine.SGI.4.02.9810121001230.466-100000@tui.pinnacle.co.nz> <Pine.BSF.4.02A.9810111649380.2581-100000@s8-37-26.student.washington.edu>

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On Sun, Oct 11, 1998 at 04:54:47PM -0700, Jason C. Wells wrote:
> On Mon, 12 Oct 1998, Jonathan Chen wrote:

> I have "Porting Unix Software". In any case I will learn more about my
> system. One of the things that will have to be worked out is the DOS4GW
> protected mode wathyamajigger and handling SVGA doohickey. I guess linux
> has an SVGA lib which might be used. Either that or the game would have to
> be ported to X to grab the root window.

For FreeBSD, you could use libvgl...IIRC, Descent never used anything more
sophisticated than 320x200x256, which is a VGA standard mode (libvgl only
does standard VGA modes).

-- 
Lee Cremeans -- Manassas, VA, USA  (WakkyMouse on DALnet and WTnet)  
A! JW223 YWD+++^ri P&B++ SL+++^i GDF B&M KK--i MD+++i P++ I++++ Did 
$++ E5/10/70/3c/73ac/95/96 H2 PonPippi Ay77 M | mailto:lcremean@tidalwave.net
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