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Date:      Mon, 28 Apr 2003 14:42:21 -0700
From:      Marcel Moolenaar <marcel@xcllnt.net>
To:        John Baldwin <jhb@FreeBSD.org>
Cc:        current@FreeBSD.org
Subject:   Re: New ACPI diffs ready for testing
Message-ID:  <20030428214221.GA1152@athlon.pn.xcllnt.net>
In-Reply-To: <XFMail.20030428164935.jhb@FreeBSD.org>
References:  <20030426022551.GB29244@athlon.pn.xcllnt.net> <XFMail.20030428164935.jhb@FreeBSD.org>

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On Mon, Apr 28, 2003 at 04:49:35PM -0400, John Baldwin wrote:
> 
> On 26-Apr-2003 Marcel Moolenaar wrote:
> > The best way to cross-build is by starting a cross-world, which you
> > then abort after the headers are installed in the object tree. This
> > should leave a usable set of cross-tools you can use for buildkernel.
> 
> It would be nice if there was a 'buildtools' target that did just
> enough to allow one to do a buildkernel.  Maybe 'buildkerneltools'
> and 'buildworldtools' targets where the latter let you cross-build
> individual libraries or binaries

Agreed. In multiple cases I just wanted to populate the object tree
and I was forced to start a buildworld. I don't think you need the
headers in the object tree for a kernel build though.

BTW: If we add these targets, we may want to make sure that targets
like "everything" actually use those bits. I noticed that a make
everything does not do a cross-build. It may be pilot error. I can't
recall. The point is that if you allow people to setup the object
tree for cross-building, people will start to use targets that do
partial builds (ie skip the part of populating the object tree) and
expect those targets to actually do the cross-build. The build
system will grow even more weirdness if we don't do that...

-- 
 Marcel Moolenaar	  USPA: A-39004		 marcel@xcllnt.net



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