Date: Sun, 5 Feb 2006 16:30:18 GMT From: Stijn Hoop <stijn@win.tue.nl> To: openoffice@FreeBSD.org Subject: Re: ports/92737 : editors/openoffice.org-2.0 build failure Message-ID: <200602051630.k15GUIBh011422@freefall.freebsd.org>
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The following reply was made to PR ports/92737; it has been noted by GNATS. From: Stijn Hoop <stijn@win.tue.nl> To: "Alexander V. Ribchansky" <triosoft@triosoft.com.ua> Cc: bug-followup@freebsd.org Subject: Re: ports/92737 : editors/openoffice.org-2.0 build failure Date: Sun, 5 Feb 2006 17:26:27 +0100 Hi, On Sun, Feb 05, 2006 at 04:52:19PM +0100, Stijn Hoop wrote: > On Sat, Feb 04, 2006 at 07:00:00PM +0200, Alexander V. Ribchansky wrote: > > I meet error such yours when there was NOT ENOUGH DISK SPACE :o) > > So check it out with df -h! > > > > sorry, if it is not useful.. > > Thanks for the suggestion! WRKDIR has enough space, but /var/tmp might > not have had enough: > > [stijn@pcwin002] <~> df -h /local/freebsd/work /var/tmp > Filesystem Size Used Avail Capacity Mounted on > /dev/ad0s1f 30G 13G 14G 48% /local > /dev/ad0s1d 248M 78M 149M 34% /var > > Is /var/tmp involved in the build in any way? Can I redirect usage to > /local somehow, preferably without symlinking? I just tried this, to make sure disk space wasn't an issue; I symlinked /var/tmp to /local/tmp which should have enough space. I ran the build again, while monitoring free disk space: [stijn@pcwin002] </local/tmp> sudo du -sh . && sudo df -h /local /var /tmp /usr 2.0K . Filesystem Size Used Avail Capacity Mounted on /dev/ad0s1f 30G 13G 14G 48% /local /dev/ad0s1d 248M 79M 149M 35% /var /dev/md0 248M 36K 228M 0% /tmp /dev/ad0s1e 4.8G 1.9G 2.6G 42% /usr The output never differed much from the above, and certainly none of the filesystems ran out of disk space. It doesn't seem like /var/tmp is used in the build (imho it shouldn't be, but it was a guess). --Stijn -- The problem is that there are several people in design positions now who couldn't design the Next Big Thing(TM) unless it involved them taking a photocopier and someone else's design of The Next Big Thing(TM). -- 'Alkaiser' in a post on Slashdot on game originality
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