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Date:      Thu, 27 Dec 2007 16:34:32 -0800
From:      Garrett Cooper <youshi10@u.washington.edu>
To:        Garrett Cooper <youshi10@u.washington.edu>
Cc:        hackers@freebsd.org
Subject:   Re: BSD license compatible hash algorithm?
Message-ID:  <7F9D2F63-B5E6-41DE-843A-8D673C2DC88E@u.washington.edu>
In-Reply-To: <5950EE0C-383D-4D6B-9991-A0DEABD2ADE4@u.washington.edu>
References:  <5950EE0C-383D-4D6B-9991-A0DEABD2ADE4@u.washington.edu>

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On Dec 27, 2007, at 4:30 PM, Garrett Cooper wrote:

> Hi all,
> 	Just wondering if anyone knew of a good BSD license compatible key- 
> based hash placement / retrieval algorithm that was available  
> anywhere.
> 	I'm looking for a reliable way to lookup objects to see if a given  
> action would be performed in my revised pkg_install(1), to thus  
> efficiently pre-plan out the installation dependencies and fully  
> utilize multiprocessing capabilities of contemporary machines /  
> eliminate duplicate dependency install requirements.
> 	I know I can use tree structures or hash(3), but I want to avoid  
> trees (inefficient with large data sets of course) and I was  
> looking for a non-BDB based solution (for right now, with this  
> given structure as I don't want to write everything to disk). Later  
> on it might be a good idea to cache the results using BDB on disk,  
> but for now I was just wondering if there were any non-BDB based  
> hashing solutions that anyone knew of.
> Thanks,
> -Garrett

	A few clarifications.
1. It needs to be in C, not C++.
2. I meant hash table / bucket when I said "hash" in the subject.

Thanks,
-Garrett



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