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Date:      Thu, 2 Apr 1998 17:17:03 -0500
From:      Randall Hopper <rhh@ct.picker.com>
To:        Stephen Hocking-Senior Programmer PGS Tensor Perth <shocking@prth.pgs.com>, multimedia@FreeBSD.ORG
Subject:   Re: Descent & libvgl
Message-ID:  <19980402171703.64175@ct.picker.com>
In-Reply-To: <199804010243.KAA19764@ariadne.tensor.pgs.com>; from Stephen Hocking-Senior Programmer PGS Tensor Perth on Wed, Apr 01, 1998 at 10:43:58AM %2B0800
References:  <199804010243.KAA19764@ariadne.tensor.pgs.com>

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Stephen Hocking-Senior Programmer PGS Tensor Perth:
 |	A long time ago, someone mentioned that they had tried to get the
 |descent code working with libvgl, but had problems getting the palette
 |out of the system. Could that person please come forward & tell me if
 |they had any success, what the state of their code is et cetera?
 |
 |I have X11 working, joystick support almost done and I also plan on 
 |integrating the Linux sound code.

This might be what you were looking for; the names of the folks talking
about libvgl WRT Descent anyway.

Randall


Date: Fri, 30 Jan 1998 09:32:47 +0000 (GMT)
From: Paulo Cesar Pereira de Andrade <paulo@fiscodata-pr.netpar.com.br>
To: sos@FreeBSD.ORG
Cc: Kurt Olsen <kurto@bootp.sls.usu.edu>, doconnor@gsoft.com.au,
        mike@smith.net.au, hackers@FreeBSD.ORG, multimedia@FreeBSD.ORG
Subject: Re: Descent Sources


On Thu, 29 Jan 1998 sos@FreeBSD.ORG wrote:

> In reply to Kurt Olsen who wrote:
> > 
> > VGL needs a little adjustment to it's keyboard init function to
> > really support games.  In the raw and code modes the tty code in
> > the kernel filters out all TABs, 'u's and a couple of others (at
> > least I think it's the tty.)  I have a few lines of code I put into
> > doom to make it work under VGL.  Let me know if you are interested.
> 
> Could you be bit more specific on this ??
> I see problems with 'u' beeing delayed in another game, but I dont
> think the kernel is to blame (could be wrong though as I havn't
> investigated further).
> If you have patches to doom, let me know, and we should make
> a packages/port out of it..
> 
> 						Søren

    I have noticed a problem with TAB too, even using VGL_RAWKEYS the
program never see a TAB (thought it was my code). It is in a quick hack
on a Master System/Game Gear and a Game Boy emulator. I was choosing TAB
as the 'reset button', but ended using BACKSPACE.
    Besides there is a version of these emulators in the ports (for X),
in case somebody want a console (hacked) version, the url is:
http://fiscodata-pr.netpar.com.br/~paulo

--
Don't get suckered in by the comments -- they can be terribly 
misleading.  Debug only code.
		-- Dave Storer

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