Skip site navigation (1)Skip section navigation (2)
Date:      Tue, 4 Nov 1997 11:24:09 +1030
From:      Greg Lehey <grog@lemis.com>
To:        Gary Kendall <gdk@ccomp.inode.COM>
Cc:        "Jordan K. Hubbard" <jkh@time.cdrom.COM>, hackers@FreeBSD.ORG
Subject:   Re: mv /usr/src/games /dev/null - any objections?
Message-ID:  <19971104112409.54867@lemis.com>
In-Reply-To: <199711040009.TAA08962@ccomp.inode.com>; from Gary Kendall on Mon, Nov 03, 1997 at 07:09:12PM -0500
References:  <3096.878596384@time.cdrom.com> <199711040009.TAA08962@ccomp.inode.com>

next in thread | previous in thread | raw e-mail | index | archive | help
On Mon, Nov 03, 1997 at 07:09:12PM -0500, Gary Kendall wrote:
> It wasn't too long ago that Jordan K. Hubbard said:
>> Unless there are any truly serious objections, I'm going to starting
>> campaigning vigorously in core for the complete removal of this rather
>> useless collection of games which has gotten us in trouble not once
>> but now TWICE upon receipt of a letter from Hasbro's legal council
>> stating that we are violating the trademark on "Boggle", a Hasbro
>> game.
>>
>> It looks like the folks at UCB who originally put this collection
>> together were as ignorant as it's possible to get about trademarks,
>> and I'm sure it's only a matter of time before another game from this
>> collection joins the ranks of tetris and boggle as "things which screw
>> up our CVS tree when we're forced to remove all traces of the damn
>> things."
>>
>> Adding this to the fact that the "games" there are antiquated and
>> probably never actually played by anyone suggests, to me, a strong
>> need to simply nuke the bloody things once and for all and stop
>> distributing games from anywhere but /usr/ports/games (where fortune,
>> arguably one of the few "games" still in wide use, could easily be
>> moved).
>
> I can understand how mixing high-priced corporate lawyers with
> public-domain source code can drive you beyond frustration into
> the Great Beyond, but scrapping all of the games seems a bit ham
> handed.  Why not send any questionable source code to the
> corporations in question, and let them make all of thier
> objections at once?

How do you know which corporations are in question?

> And I'm not sure it's necessary to remove all traces of the
> game, just all traces of the trademarked word or phrase.

It doesn't seem to be as simple as that.  At least, it wasn't with
T*tr*s.

I think it would be a pity to get rid of them altogether.  Can't
somebody in some country that isn't too worried about US litigation
(sorry, excludes Australia) put them up on a machine, and we just
point to them?

Greg




Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?19971104112409.54867>