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Date:      18 Apr 2002 04:10:06 -0300
From:      "Jim C." <notjames@snafu.concon.homeip.net>
To:        Idar Tollefsen <Idar.Tollefsen@baerum.kommune.no>
Cc:        freebsd-questions@freebsd.org
Subject:   Re: glide API for opengl games (quake)
Message-ID:  <1019113806.72577.86.camel@snafu.concon.homeip.net>
In-Reply-To: <scbe86ec.034@mail.baerum.kommune.no>
References:  <scbe86ec.034@mail.baerum.kommune.no>

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On Thu, 2002-04-18 at 03:42, Idar Tollefsen wrote:
> > I want to compile quakeforge with opengl support (Voodoo 5
> > vid card) and I have compiled Glide3 and all the linux stuff
> > I can find but still no go.  Glide 3 apparently isn't the
> > actual opengl API but instead is more of a driver package.
> 
> If you are succesfull at this, please let me in on it too ;)

Will do :)  So far nothing has come up :\

> 
> > If you want to be really saucy, perhaps someone can 'splain
> > why my sound ain't workin either.  Everything else can grab
> > /dev/dsp but qf apparently has a very difficult time doing it.
> 
> You wouldn't happen do have esd or another sound daemon running,
> would you? If so, kill it and try again. That cured my sound
> problems with qf.

Not that I know of.  I have wmsound running now but I didn't when I was
trying to run quake.  Nothing else runs other than quake but I will
double check.  Thanks for the info.

- Jim

> 
> 
> - IT
> 
> 
> 
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