Date: Tue, 5 Aug 1997 08:12:34 +0200 (MEST) From: Søren Schmidt <sos@sos.freebsd.dk> To: pgiffuni@fps.biblos.unal.edu.co (Pedro Giffuni S, ) Cc: emulation@FreeBSD.ORG Subject: Re: SCO compatibility Message-ID: <199708050612.IAA06549@sos.freebsd.dk> In-Reply-To: <33E6D1C5.EF2@fps.biblos.unal.edu.co> from "Pedro Giffuni S," at "Aug 5, 97 00:09:57 am"
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In reply to Pedro Giffuni S, who wrote: > Howdy, > I'm not sure exactly when I can read a reply to this, but I have to ask > it before it gets lost in my to-ask list: > 1) I downloaded a file from http://www.armory.com/~ftp/ and found, > contrary to the myth, that they are using ELF. > 2) I tried to build the program in question (clca) and found that we > lack equivalent EGA and VGA headers. > > My questions are: > 1) What would be required to support SCO's ELFs? Not much really, a module for our generic ELF loader (kern/imgact_elf.c) possibly a new sysvec table and new function to handle new syscalls and then of cause the shared libs. > 2) How scoish (err..compatible) is our SCO console? Pretty good, just we call the headers by one name: console.h -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Søren Schmidt (sos@FreeBSD.org) FreeBSD Core Team Even more code to hack -- will it ever end ..
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