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Date:      Sun, 07 Sep 2014 15:59:37 +0000
From:      bugzilla-noreply@freebsd.org
To:        x11@FreeBSD.org
Subject:   [Bug 192286] [PATCH] graphics/libGL: fix build with clang
Message-ID:  <bug-192286-7141-G0jxS4CU15@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-192286-7141@https.bugs.freebsd.org/bugzilla/>
References:  <bug-192286-7141@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=192286

Alexey Dokuchaev <danfe@FreeBSD.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |danfe@FreeBSD.org

--- Comment #6 from Alexey Dokuchaev <danfe@FreeBSD.org> ---
I can confirm that it does allow me to build graphics/libGL on fresh
-CURRENT/i386 with Clang.  With newly built libGL, I was able to get simple
OpenGL apps to run without segfaulting I've reported [1] earlier, but "real"
apps (Doom Legacy, Quake2) still crash upon startup.  (It might be unrelated
though.)

[1] http://lists.freebsd.org/pipermail/freebsd-x11/2014-September/015008.html

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