Date: Sun, 07 Sep 2014 15:59:37 +0000 From: bugzilla-noreply@freebsd.org To: x11@FreeBSD.org Subject: [Bug 192286] [PATCH] graphics/libGL: fix build with clang Message-ID: <bug-192286-7141-G0jxS4CU15@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-192286-7141@https.bugs.freebsd.org/bugzilla/> References: <bug-192286-7141@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=192286 Alexey Dokuchaev <danfe@FreeBSD.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |danfe@FreeBSD.org --- Comment #6 from Alexey Dokuchaev <danfe@FreeBSD.org> --- I can confirm that it does allow me to build graphics/libGL on fresh -CURRENT/i386 with Clang. With newly built libGL, I was able to get simple OpenGL apps to run without segfaulting I've reported [1] earlier, but "real" apps (Doom Legacy, Quake2) still crash upon startup. (It might be unrelated though.) [1] http://lists.freebsd.org/pipermail/freebsd-x11/2014-September/015008.html -- You are receiving this mail because: You are the assignee for the bug.
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