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Date:      Sun, 14 Sep 2014 17:06:41 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 185444] [NEW PORT] revive port games/wesnoth-devel
Message-ID:  <bug-185444-13-R8jUSZJZ5R@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-185444-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-185444-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=185444

--- Comment #10 from John Marino <marino@FreeBSD.org> ---
(In reply to rnejdl from comment #9)
> I was unsure what you are looking for concerning #3 as the current wesnoth
> port doesn't have this.  

No, it doesn't and that's the problem.

Please read page "[A]" again to figure out how to use that functionality.  you
must implement everywhere possible.  I see lots of places you skipped using
these.

And I'm pretty sure that option-dependent CMAKE stuff can be simplified as well
although I don't have a link for your atm.

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