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Date:      Mon, 26 Jan 98 20:47:56 EST
From:      luoqi@watermarkgroup.com (Luoqi Chen)
To:        emulation@FreeBSD.ORG
Subject:   I've got quake2 running, but not network mode
Message-ID:  <9801270147.AA28843@watermarkgroup.com>

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After hacked a version of mremap() that only implements shrinking, I was
able to play single-player games (softx version). But I had trouble with
network mode. When I chose join a game from the multiplayer menu, it exited
before showing the server and port menu. The error printed was Net_Sendpacket
error -99, which is EADDRNOTAVAIL. I did a ktrace, it was a sendto() call
to broadcast address 255.255.255.255, and since my default route is a non-
broadcastable ppp link, it returned error EADDRNOTAVAIL. So I added a piece
of code in linux_sendto(), whenever it saw a 0xffffffff address, I changed
to broadcast address of my ethernet card (not connected). The -99 error
message went away, but quake2 still shutdown at the same point. Does anyone
have any idea? It seems that networking code has changed a lot from quake
to quake2.

-lq



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