Date: Mon, 26 Jul 1999 19:41:04 -0600 From: "Ryan Thompson [FreeBSD]" <freebsd@sasknow.com> To: Joao Carlos <jcarlos@bahianet.com.br>, freebsd-questions@freebsd.org Subject: Re: splash screen Message-ID: <379D0E30.90A4CA85@sasknow.com> References: <199907242215.TAA03835@postman.bahianet.com.br>
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Joao Carlos wrote: > > is really needed to me o rebuild world for using splash screen and the vesa module? > So radical! > > Thanks You shouldn't need to build world for the splash screen! You'll have to add a few lines to your kernel, though, if they're not already there: /sys/i386/conf/<YOUR-KERNEL>------------------------------------------ options VESA # Static VESA support pseudo-device splash # The splash screen module options "VM86" # x86 virtual machines (for vesa) ---------------------------------------------------------------------- Follow the straightforward handbook directions on rebuilding your kernel if you are unsure. Before you boot your new kernel though, you'll likely have to change a few things in /boot: A typical /boot/loader.conf------------------------------------------- # Splash screen splash_bmp_load="YES" vesa_load="NO" # Since we built it into the kernel already bitmap_load="YES" userconfig_script_load="YES" ---------------------------------------------------------------------- Then, find a nice bitmap (in a decent screen resolution-640x480 or higher would be good), and move it to /boot/splash.bmp. I believe in -STABLE, you're limited to a 256 colour bitmap. This may have been updated in 4.0-CURRENT, though. Try man splash for any version-specific stuff there may be. Virtually yours, Ryan Thompson To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message
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