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Date:      21 Nov 2000 19:39:31 +0100
From:      Dag-Erling Smorgrav <des@ofug.org>
To:        Maxim Sobolev <sobomax@FreeBSD.org>
Cc:        Julian Elischer <julian@FreeBSD.org>, cvs-committers@FreeBSD.org, cvs-all@FreeBSD.org, cg@FreeBSD.org
Subject:   Re: cvs commit: src/sys/dev/sound/pci maestro.c
Message-ID:  <xzpsnolf9uk.fsf@flood.ping.uio.no>
In-Reply-To: Maxim Sobolev's message of "Tue, 21 Nov 2000 14:41:52 %2B0200"
References:  <200011211222.EAA94291@freefall.freebsd.org> <3A1A6D8F.47F0F21E@FreeBSD.org>

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Maxim Sobolev <sobomax@FreeBSD.org> writes:
> I'm not sure it is a right solution for the problem. By increasing
> buffer size you are automatically worsening sound synchronization
> problem in video players, games and such, as they are often running
> with 22kHz/8bit/mono sound while FreeBSD pcm driver doesn't provide
> a way for the app to discover current state of that buffer, so
> usually apps have nothing to do but to keep this buffer filled all
> the time, hoping that it's small enough to mask this delay.

Plus, this applies to *all* sound drivers, not just maestro. Can we
have this backed out?

DES
-- 
Dag-Erling Smorgrav - des@ofug.org


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