Date: Fri, 22 Dec 2006 00:53:51 -0300 From: Alejandro Pulver <alepulver@FreeBSD.org> To: Michael Nottebrock <lofi@freebsd.org> Cc: freebsd-ports@freebsd.org Subject: Re: Problem with -pthread linking Message-ID: <20061222005351.6847fc90@phobos.mars.bsd> In-Reply-To: <200612212103.12737.lofi@freebsd.org> References: <20061221155622.618f55b0@phobos.mars.bsd> <200612212103.12737.lofi@freebsd.org>
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--Sig_ziXlz/etQjwEZEMcgVNs7aN Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable On Thu, 21 Dec 2006 21:03:09 +0100 Michael Nottebrock <lofi@freebsd.org> wrote: > On Thursday, 21. December 2006 19:56, Alejandro Pulver wrote: > > Hello. > > > > I was updating the games/r1q2 port which consists of a client > > executable (r1q2) that loads the render (ref_gl.so) at run-time with > > dlopen(), when I noticed it wasn't able to load it. > > > > The reason is that the render needs SDL, which needs pthread but > > neither the render or SDL have a reference to pthread (even though the > > render is linked with `sdl-config --libs` which includes '-pthread'). > > > > If I link the render with '-lpthread' it adds the reference (is > > reported by 'ldd') and works. > > > > Is there a cleaner way to do this? >=20 > Using -pthread effectively means that references to threading functions a= lways=20 > need to be resolved through executables instead of shared libraries, i.e.= =20 > you'll probably need to link rlq2 itself with -pthread. >=20 Thank you, it works now so I could update the port. Best Regards, Ale --Sig_ziXlz/etQjwEZEMcgVNs7aN Content-Type: application/pgp-signature; name=signature.asc Content-Disposition: attachment; filename=signature.asc -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (FreeBSD) iD8DBQFFi1bXiV05EpRcP2ERAkTSAJ9WhLgSnloTh53UBF7QAevxWZNCcQCfU34P YA7PF+Q/hJ1bSzHzi3IZXe0= =L91l -----END PGP SIGNATURE----- --Sig_ziXlz/etQjwEZEMcgVNs7aN--
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