Date: Mon, 10 Oct 2005 16:46:24 +0200 From: Oliver Lehmann <oliver@FreeBSD.org> To: Alexey Dokuchaev <danfe@FreeBSD.org> Cc: cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org, ports-committers@FreeBSD.org Subject: Re: cvs commit: ports/graphics/ogre3d Makefile Message-ID: <20051010164624.189ee8d7.oliver@FreeBSD.org> In-Reply-To: <20051010123202.GA75707@FreeBSD.org> References: <200510100509.j9A59MWa073266@repoman.freebsd.org> <20051010123202.GA75707@FreeBSD.org>
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Alexey Dokuchaev wrote: > If, theoretically, it can work on Alpha, but fails to compile for some > reason, than it should be marked as BROKEN on Alpha instead of > completely masking it out. > > If it's inherently broken (i.e., it contains x86 assebly code) you can > use ONLY/NOT_FOR_ARCHS. I just saw when i got up this morning that it didn't compiled and none would fix it I'm quite sure. I got home now and have some ideas about fixing it - so I might remove NOT_FOR_ARCHS - if not I'll keep it since I doubt someone want's to run GL-games on alpha systems and fix this port. -- Oliver Lehmann http://www.pofo.de/ http://wishlist.ans-netz.de/
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