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Date:      Mon, 10 Oct 2005 16:46:24 +0200
From:      Oliver Lehmann <oliver@FreeBSD.org>
To:        Alexey Dokuchaev <danfe@FreeBSD.org>
Cc:        cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org, ports-committers@FreeBSD.org
Subject:   Re: cvs commit: ports/graphics/ogre3d Makefile
Message-ID:  <20051010164624.189ee8d7.oliver@FreeBSD.org>
In-Reply-To: <20051010123202.GA75707@FreeBSD.org>
References:  <200510100509.j9A59MWa073266@repoman.freebsd.org> <20051010123202.GA75707@FreeBSD.org>

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Alexey Dokuchaev wrote:

> If, theoretically, it can work on Alpha, but fails to compile for some
> reason, than it should be marked as BROKEN on Alpha instead of
> completely masking it out.
> 
> If it's inherently broken (i.e., it contains x86 assebly code) you can
> use ONLY/NOT_FOR_ARCHS.

I just saw when i got up this morning that it didn't compiled and none
would fix it I'm quite sure. 
I got home now and have some ideas about fixing it - so I might remove
NOT_FOR_ARCHS - if not I'll keep it since I doubt someone want's to run
GL-games on alpha systems and fix this port.


-- 
 Oliver Lehmann
  http://www.pofo.de/
  http://wishlist.ans-netz.de/



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