Date: Tue, 26 Aug 1997 08:25:24 -0600 (MDT) From: Wes Peters <softweyr@xmission.com> To: Greg Lehey <grog@lemis.com> Cc: questions@freebsd.org Subject: Re: Any reason not to remove /usr/obj/* ? (fwd) Message-ID: <199708261425.IAA21981@obie.softweyr.ml.org> In-Reply-To: <19970826160248.15087@lemis.com> References: <Pine.BSF.3.96.970825230501.21041A-100000@andrsn.stanford.edu> <19970826160248.15087@lemis.com>
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Oh so recently I blathered: % In short: if you've got the disk space and are going to be rebuilding % the world, leave 'em. If you need the disk space, grab it. If you're % undecided, buy a Jaz drive and a cartrige for /usr/obj. ;^) Greg Lehey elaborated thusly: > That depends on how you make your world. Normally, the first thing > that 'make world' does is to remove all the objects and start afresh. > Check /usr/src/Makefile: Thanks for pointing this out; I realized I have several make environment variables I set in my root account that gives me the behavior I espoused. Yes, indeed, the standard 'make world' target starts off with a 'make clean'. In this case, and empty /usr/obj will probably speed up the make process somewhat. My environment variables automagically run make with -DNOCLEAN, which speeds up the make world somewhat, but can lead to catastrophic failures. The remedy in this situation is to boot into single user, mount up your normal disks, and run a regular 'make world.' Not something you'd want to do on a production machine, but this is my own workstation, right? -- "Where am I, and what am I doing in this handbasket?" Wes Peters Softweyr LLC http://www.xmission.com/~softweyr softweyr@xmission.com
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