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Date:      Sat, 3 Feb 2001 13:11:18 +1000
From:      Andrew Kenneth Milton <akm@mail.theinternet.com.au>
To:        David Bushong <david@bushong.net>
Cc:        Darren <darren@tzeench.dhs.org>, freebsd-stable@FreeBSD.ORG
Subject:   Re: glx hardware 3d acceleration
Message-ID:  <20010203131117.C86477@zeus.theinternet.com.au>
In-Reply-To: <20010202143251.L16505@bushong.net>; from David Bushong on Fri, Feb 02, 2001 at 02:32:51PM -0800
References:  <Pine.BSF.4.32.0102021313470.8270-100000@tzeench.dhs.org> <20010202143251.L16505@bushong.net>

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+-------[ David Bushong ]----------------------
| On Fri, Feb 02, 2001 at 01:16:54PM -0700, Darren wrote:
| >
| > ...
| >
| > also what other programs can I use to test OpenGL on my computer, I"m not
| > a huge quake fan.
| > 
| > -Darren
| > 
| I think Jordan answered your main question, so I'll answer this one:
| 
| I always test GL apps using the various GL-enabled XScreensaver bits 
| (/usr/ports/x11/xscreensaver), like "lament", "atlantis", "cage" and whatnot.

pulsar from the same group has a -fps option as well to display the framerate,
so you can a more objective feel for how its going.

-- 
Totally Holistic Enterprises Internet|  P:+61 7 3870 0066   | Andrew Milton
The Internet (Aust) Pty Ltd          |  F:+61 7 3870 4477   | 
ACN: 082 081 472 ABN: 83 082 081 472 |  M:+61 416 022 411   | Carpe Daemon
PO Box 837 Indooroopilly QLD 4068    |akm@theinternet.com.au| 


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