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Date:      Sun, 18 Jul 1999 20:46:07 +0100 (BST)
From:      Doug Rabson <dfr@nlsystems.com>
To:        Randall Hopper <aa8vb@ipass.net>
Cc:        Stephen Hocking-Senior Programmer PGS Tensor Perth <shocking@prth.pgs.com>, multimedia@freebsd.org
Subject:   Re: Got quake3 test running with Riva TNT2Ultra
Message-ID:  <Pine.BSF.4.10.9907182044430.58023-100000@salmon.nlsystems.com>
In-Reply-To: <19990718143910.B7364@ipass.net>

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On Sun, 18 Jul 1999, Randall Hopper wrote:

> Stephen Hocking-Senior Programmer PGS Tensor Perth:
>  |I compiled up all the stuff myself as per the instructions on the nVidia
>  |web site. I had to get the Linux libGL.so from their binaries
>  |package. The frame rate is less than my old Canopus Voodoo1, but given
>  |how things are implemented, that's hardly suprising. It does make the
>  |FlightGear game usable as well. I'm looking forward to the DRI stuff
>  |becoming available.
> 
> Sounds cool, though I was surprised when you said it was slower than your
> Pure3D.  For those that don't know, what is it about how things are
> implemented that makes it so slow?
> 
> I have a Pure3D as well and have been eying the TNT2 cards as well.  So I'm
> interested in your results.

The simple answer is that it routes all graphics commands through the X
server which involve a lot of data copies and context switches. The
upcoming XFree86 4.0 will support 'direct rendering' where the application
links with a version of GL which can access the hardware directly for
maximum performance.

--
Doug Rabson				Mail:  dfr@nlsystems.com
Nonlinear Systems Ltd.			Phone: +44 181 442 9037




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