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Date:      Fri, 1 Nov 1996 14:04:40 +0100 (MET)
From:      Christoph Kukulies <kuku@gilberto.physik.rwth-aachen.de>
To:        grog@lemis.de (Greg Lehey)
Cc:        questions@FreeBSD.ORG
Subject:   Re: Any ISDN-BRI cards work under FreeBSD?
Message-ID:  <199611011304.OAA09714@gilberto.physik.rwth-aachen.de>
In-Reply-To: <199611010818.JAA19813@freebie.lemis.de> from Greg Lehey at "Nov 1, 96 09:18:21 am"

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> Terry Lambert writes:
> >>>> done it yet.  They currently only run single channel connections (you
> >>>> can have two different connections to different destinations).  The
> >>>> theoretical maximum throughput is 8 kB/s (64,000 bps), which is
> >>>> somewhat less than the theoretical maximum of the 115.2 kbps lines
> >>>> (11.52 kB/s).
> >>
> >> Why do you divide by 8 in the one case and by 10 in the other?
> >
> > My guesses:
> >
> > 8)	8*8k = 64k; conversion is for sync framing
> >
> > 10)	1 start + 8bits + 1 stop = 10bits; conversion is for
> > 	async framing
> 
> I'm surprised you need to guess.  Yes, that's correct.  People seem to
> have problems understanding this one, so I'll go into a little more
> detail:
> 
> Synchronous transmission is block oriented.  Various techniques are
> used to recognize the beginning and end of the block, and all the data
> in a block are sent without any delay between the bits.  When
> transmitting 8 bit bytes (octets), there's a ratio of 8 bits per
> octet, so 64 kbps becomes 8 kB/s.

But in HDLC you have bit stuffing (8th bit or nineth?). Doesn't
this have to be taken into account?


> 
> Asynchronous transmission is character oriented.  Each character
> starts with a start bit, then come the data bits, then one or more
> stop bits.  Nowadays there is only one stop bit, but that expands each
> byte to 10 bits.  The advantage is that you don't need any specific
> timing between characters (thus the term asynchronous), so it's quite
> well suited to things like keyboard input.  In sync transmission, each
> input character would have to be made into a block.  The disadvantage
> is the significantly lower data rate.
> 
> > A more interesting question might be 64k + 64k = 128k.  128k != 115.2k.
> 
> Yes, this is where we came in.  Currently, the driver can't do that.
> Somewhere in the back of my head I have a recollection that TCP can do
> it, though: you just set up two routes, and it should be able to pass
> packets down the route with the shorter output queue.  Can anybody
> expand on this?
> 
> Of course, 128k != 128k as well if one is sync and the other is
> async.  128k sync is 160k async.
> 
> Greg
> 

--Chris Christoph P. U. Kukulies kuku@gil.physik.rwth-aachen.de



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