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Date:      Wed, 28 Feb 2001 02:30:51 +0000 (GMT)
From:      George Reid <greid@dogma.freebsd-uk.eu.org>
To:        FreeBSD-gnats-submit@freebsd.org
Subject:   ports/25441: New port: mudsh: An "intelligent" game-like shell
Message-ID:  <Pine.BSF.4.21.0102280230060.94859-100000@sobek.openirc.co.uk>

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>Number:         25441
>Category:       ports
>Synopsis:       New port: mudsh: An "intelligent" game-like shell
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Tue Feb 27 18:30:01 PST 2001
>Closed-Date:
>Last-Modified:
>Originator:     George Reid
>Release:        FreeBSD 5.0-CURRENT i386
>Organization:
FreeBSD UKUG
>Environment:
n/a
>Description:
Is there any reason why a shell (or command line) cannot be as
tolerant or as intelligent as a text adventure game like Zork, or a
MUD [Multi User Dungeon]? Is there any reason why a shell cannot work
like such a game? ("Go North", etc.) Actually, no and we have the
implementation to prove it. Have fun, and don't get eaten by a Grue!

WWW: http://www.xirium.com/tech/mud-shell/index.html

- George Reid
greid@ukug.uk.freebsd.org
>How-To-Repeat:
n/a
>Fix:
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	mudsh
#	mudsh/Makefile
#	mudsh/distinfo
#	mudsh/pkg-plist
#	mudsh/pkg-descr
#	mudsh/pkg-comment
#
echo c - mudsh
mkdir -p mudsh > /dev/null 2>&1
echo x - mudsh/Makefile
sed 's/^X//' >mudsh/Makefile << 'END-of-mudsh/Makefile'
X# New ports collection makefile for:   mudsh
X# Date created:        28 February 2001
X# Whom:                George Reid <greid@ukug.uk.freebsd.org>
X#
X# $FreeBSD$
X#
X
XPORTNAME=       mudsh
XPORTVERSION=	20010228
XCATEGORIES=     shells
XMASTER_SITES=   http://www.xirium.com/tech/mud-shell/download/
XDISTNAME=	mudsh
XEXTRACT_SUFX=
XEXTRACT_ONLY=
X
XMAINTAINER=	greid@ukug.uk.freebsd.org
X
XNO_WRKSUBDIR=	yes
X
XNO_BUILD=	yes
X
Xpost-extract:
X	@${CP} ${DISTDIR}/${DISTNAME} ${WRKSRC}
X
Xdo-patch:
X	@(${SED} -e 's,/usr/local/bin/perl,${PERL},1' ${WRKSRC}/${DISTNAME} \
X		> foo && ${MV} foo ${WRKSRC}/${DISTNAME})
X
Xdo-install:
X	${INSTALL_SCRIPT} ${WRKSRC}/${DISTNAME} ${PREFIX}/bin
X
Xpost-install:
X	@${ECHO} "updating /etc/shells"
X	@${CP} /etc/shells /etc/shells.bak
X	@(${GREP} -v ${PREFIX}/bin/mudsh /etc/shells.bak; \
X	 ${ECHO} ${PREFIX}/bin/mudsh) > /etc/shells
X	@${RM} /etc/shells.bak
X
X.include <bsd.port.mk>
END-of-mudsh/Makefile
echo x - mudsh/distinfo
sed 's/^X//' >mudsh/distinfo << 'END-of-mudsh/distinfo'
XMD5 (mudsh) = df171bb06b16cd75d91d0209081d0c2b
END-of-mudsh/distinfo
echo x - mudsh/pkg-plist
sed 's/^X//' >mudsh/pkg-plist << 'END-of-mudsh/pkg-plist'
Xbin/mudsh
X@exec echo "updating /etc/shells"; cp /etc/shells /etc/shells.bak; (grep -v %D/%F /etc/shells.bak; echo %D/%F) >/etc/shells
X@unexec echo "updating /etc/shells"; cp /etc/shells /etc/shells.bak; (grep -v %D/%F /etc/shells.bak) >/etc/shells
END-of-mudsh/pkg-plist
echo x - mudsh/pkg-descr
sed 's/^X//' >mudsh/pkg-descr << 'END-of-mudsh/pkg-descr'
XIs there any reason why a shell (or command line) cannot be as
Xtolerant or as intelligent as a text adventure game like Zork, or a
XMUD [Multi User Dungeon]? Is there any reason why a shell cannot work
Xlike such a game? ("Go North", etc.) Actually, no and we have the
Ximplementation to prove it. Have fun, and don't get eaten by a Grue!
X
XWWW: http://www.xirium.com/tech/mud-shell/index.html
X
X- George Reid
Xgreid@ukug.uk.freebsd.org
END-of-mudsh/pkg-descr
echo x - mudsh/pkg-comment
sed 's/^X//' >mudsh/pkg-comment << 'END-of-mudsh/pkg-comment'
XAn "intelligent" game-like shell
END-of-mudsh/pkg-comment
exit


>Release-Note:
>Audit-Trail:
>Unformatted:

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