Date: Mon, 26 Jul 1999 14:31:31 -0700 From: Vincent Janelle <vjanelle@home.com> To: Doug Rabson <dfr@nlsystems.com> Cc: multimedia@FreeBSD.ORG Subject: Re: Got quake3 test running with Riva TNT2Ultra Message-ID: <379CD3B3.227B1E17@home.com> References: <Pine.BSF.4.10.9907182044430.58023-100000@salmon.nlsystems.com>
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Does the XF86 4.0 offering have DRI? Doug Rabson wrote: > > On Sun, 18 Jul 1999, Randall Hopper wrote: > > > Stephen Hocking-Senior Programmer PGS Tensor Perth: > > |I compiled up all the stuff myself as per the instructions on the nVidia > > |web site. I had to get the Linux libGL.so from their binaries > > |package. The frame rate is less than my old Canopus Voodoo1, but given > > |how things are implemented, that's hardly suprising. It does make the > > |FlightGear game usable as well. I'm looking forward to the DRI stuff > > |becoming available. > > > > Sounds cool, though I was surprised when you said it was slower than your > > Pure3D. For those that don't know, what is it about how things are > > implemented that makes it so slow? > > > > I have a Pure3D as well and have been eying the TNT2 cards as well. So I'm > > interested in your results. > > The simple answer is that it routes all graphics commands through the X > server which involve a lot of data copies and context switches. The > upcoming XFree86 4.0 will support 'direct rendering' where the application > links with a version of GL which can access the hardware directly for > maximum performance. -- ------------ If life is merely a joke, the question still remains: for whose amusement? --http://random.gimp.org --mailto:random@gimp.org --UIN 23939474 To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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