Date: Sun, 18 Jul 1999 14:39:10 -0400 From: Randall Hopper <aa8vb@ipass.net> To: Stephen Hocking-Senior Programmer PGS Tensor Perth <shocking@prth.pgs.com> Cc: multimedia@FreeBSD.ORG Subject: Re: Got quake3 test running with Riva TNT2Ultra Message-ID: <19990718143910.B7364@ipass.net> In-Reply-To: <199907180733.PAA21216@ariadne.tensor.pgs.com>; from Stephen Hocking-Senior Programmer PGS Tensor Perth on Sun, Jul 18, 1999 at 03:33:14PM %2B0800 References: <199907180733.PAA21216@ariadne.tensor.pgs.com>
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Stephen Hocking-Senior Programmer PGS Tensor Perth: |I compiled up all the stuff myself as per the instructions on the nVidia |web site. I had to get the Linux libGL.so from their binaries |package. The frame rate is less than my old Canopus Voodoo1, but given |how things are implemented, that's hardly suprising. It does make the |FlightGear game usable as well. I'm looking forward to the DRI stuff |becoming available. Sounds cool, though I was surprised when you said it was slower than your Pure3D. For those that don't know, what is it about how things are implemented that makes it so slow? I have a Pure3D as well and have been eying the TNT2 cards as well. So I'm interested in your results. Thanks, Randall To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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