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Date:      Sun, 18 Jul 1999 14:39:10 -0400
From:      Randall Hopper <aa8vb@ipass.net>
To:        Stephen Hocking-Senior Programmer PGS Tensor Perth <shocking@prth.pgs.com>
Cc:        multimedia@FreeBSD.ORG
Subject:   Re: Got quake3 test running with Riva TNT2Ultra
Message-ID:  <19990718143910.B7364@ipass.net>
In-Reply-To: <199907180733.PAA21216@ariadne.tensor.pgs.com>; from Stephen Hocking-Senior Programmer PGS Tensor Perth on Sun, Jul 18, 1999 at 03:33:14PM %2B0800
References:  <199907180733.PAA21216@ariadne.tensor.pgs.com>

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Stephen Hocking-Senior Programmer PGS Tensor Perth:
 |I compiled up all the stuff myself as per the instructions on the nVidia
 |web site. I had to get the Linux libGL.so from their binaries
 |package. The frame rate is less than my old Canopus Voodoo1, but given
 |how things are implemented, that's hardly suprising. It does make the
 |FlightGear game usable as well. I'm looking forward to the DRI stuff
 |becoming available.

Sounds cool, though I was surprised when you said it was slower than your
Pure3D.  For those that don't know, what is it about how things are
implemented that makes it so slow?

I have a Pure3D as well and have been eying the TNT2 cards as well.  So I'm
interested in your results.

Thanks,

Randall



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